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| void | VicinitySlotsContainer (LayoutHolder parent) |
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| bool | IsItemWithContainerActive () |
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| override bool | IsItemWithQuantityActive () |
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| override bool | IsItemActive () |
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| bool | IsEmptyItemActive () |
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| override bool | IsDisplayable () |
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| bool | IsTakeable () |
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| override bool | CanCombineAmmo () |
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| override bool | InspectItem () |
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| override bool | TransferItem () |
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| override bool | Combine () |
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| override bool | Select () |
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| void | ~VicinitySlotsContainer () |
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| override void | SetLayoutName () |
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| override void | OnShow () |
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| int | GetRowSlotCount () |
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| bool | ExcludeFromContainer (EntityAI item) |
| | Decides on the icon visibility.
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| void | ShowItemsInContainers (array< EntityAI > items) |
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| void | DoubleClick (Widget w, int x, int y, int button) |
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| string | GetItemQuantityText (EntityAI item) |
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| int | HasItemQuantity (EntityAI item) |
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| float | GetItemQuantity (InventoryItem item) |
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| void | MouseButtonDown (Widget w, int x, int y, int button) |
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| void | MouseClick (Widget w, int x, int y, int button) |
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| override void | OnDropReceivedFromHeader (Widget w, int x, int y, Widget receiver) |
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| void | RecomputeNumberOfContainers (array< EntityAI > items) |
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| void | PrepareOwnedTooltipAfterItemTransfer () |
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| void | PrepareOwnedTooltipAfterItemTransferClick () |
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Definition at line 1 of file vicinityslotscontainer.c.
◆ VicinitySlotsContainer()
| void VicinitySlotsContainer::VicinitySlotsContainer |
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LayoutHolder | parent | ) |
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◆ ~VicinitySlotsContainer()
| void VicinitySlotsContainer::~VicinitySlotsContainer |
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◆ CanCombineAmmo()
| override bool VicinitySlotsContainer::CanCombineAmmo |
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◆ Combine()
| override bool VicinitySlotsContainer::Combine |
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◆ DoubleClick()
| void VicinitySlotsContainer::DoubleClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
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◆ ExcludeFromContainer()
| bool VicinitySlotsContainer::ExcludeFromContainer |
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EntityAI | item | ) |
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◆ GetItemQuantity()
◆ GetItemQuantityText()
◆ GetRowSlotCount()
| int VicinitySlotsContainer::GetRowSlotCount |
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◆ HasItemQuantity()
| int VicinitySlotsContainer::HasItemQuantity |
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EntityAI | item | ) |
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◆ InspectItem()
| override bool VicinitySlotsContainer::InspectItem |
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◆ IsDisplayable()
| override bool VicinitySlotsContainer::IsDisplayable |
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◆ IsEmptyItemActive()
| bool VicinitySlotsContainer::IsEmptyItemActive |
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◆ IsItemActive()
| override bool VicinitySlotsContainer::IsItemActive |
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◆ IsItemWithContainerActive()
| bool VicinitySlotsContainer::IsItemWithContainerActive |
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◆ IsItemWithQuantityActive()
| override bool VicinitySlotsContainer::IsItemWithQuantityActive |
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◆ IsTakeable()
| bool VicinitySlotsContainer::IsTakeable |
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◆ MouseButtonDown()
| void VicinitySlotsContainer::MouseButtonDown |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
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◆ MouseClick()
| void VicinitySlotsContainer::MouseClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
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◆ OnDropReceivedFromHeader()
| override void VicinitySlotsContainer::OnDropReceivedFromHeader |
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Widget | w, |
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int | x, |
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int | y, |
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Widget | receiver ) |
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◆ OnShow()
| override void VicinitySlotsContainer::OnShow |
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◆ PrepareOwnedTooltipAfterItemTransfer()
| void VicinitySlotsContainer::PrepareOwnedTooltipAfterItemTransfer |
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◆ PrepareOwnedTooltipAfterItemTransferClick()
| void VicinitySlotsContainer::PrepareOwnedTooltipAfterItemTransferClick |
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◆ RecomputeNumberOfContainers()
| void VicinitySlotsContainer::RecomputeNumberOfContainers |
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array< EntityAI > | items | ) |
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◆ Select()
| override bool VicinitySlotsContainer::Select |
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◆ SetLayoutName()
| override void VicinitySlotsContainer::SetLayoutName |
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◆ ShowItemsInContainers()
| void VicinitySlotsContainer::ShowItemsInContainers |
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array< EntityAI > | items | ) |
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◆ TransferItem()
| override bool VicinitySlotsContainer::TransferItem |
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◆ m_Container
◆ m_ItemsCount
| int VicinitySlotsContainer::m_ItemsCount |
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◆ m_ShowedItems
◆ m_SlotsCount
| int VicinitySlotsContainer::m_SlotsCount |
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The documentation for this class was generated from the following file: