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◆ EAlarmClockState
| Enumerator |
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| UNSET | |
| SET | |
| RINGING | |
| COUNT | |
Definition at line 1 of file clockbase.c.
◆ ActivateParent()
◆ Arm()
◆ ClockBase()
◆ Disarm()
◆ EEHitByRemote()
◆ EEKilled()
| override void EEKilled |
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Object | killer | ) |
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◆ GetAlarmInMin()
◆ GetDestroyedSound()
◆ GetHitSound()
◆ GetRingingDurationMax()
| float GetRingingDurationMax |
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◆ GetRingingSound()
◆ GetToggleSound()
◆ GetWorkingSound()
◆ Init()
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
whole body slots
upper body part slots
bottom body part slots
lower body part slots
heat comfort related slots
pre-init arrays
Definition at line 41 of file clockbase.c.
◆ IsAlarmOn()
◆ IsRinging()
◆ MakeRingingStart()
| void MakeRingingStart |
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◆ MakeRingingStop()
◆ OnDamageDestroyed()
| override void OnDamageDestroyed |
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int | oldLevel | ) |
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◆ OnRingingStartClient()
| void OnRingingStartClient |
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◆ OnRingingStartServer()
| void OnRingingStartServer |
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◆ OnRingingStopClient()
| void OnRingingStopClient |
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◆ OnRingingStopServer()
| void OnRingingStopServer |
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◆ OnVariablesSynchronized()
| override void OnVariablesSynchronized |
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◆ SetActions()
| override void SetActions |
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◆ SetAlarmInXMins()
| void SetAlarmInXMins |
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int | in_mins | ) |
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◆ SetAlarmTimeServer()
| void SetAlarmTimeServer |
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float | time01 | ) |
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◆ SetState()
◆ SetupTimerServer()
| void SetupTimerServer |
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◆ TurnOff()
◆ TurnOffClient()
◆ TurnOn()
◆ TurnOnClient()
◆ ~ClockBase()
◆ m_AlarmTime01
◆ m_DestoryedSound
◆ m_HitSound
◆ m_RingingDuration
◆ m_RingingSoundLoop
◆ m_State
◆ m_StatePrev
◆ m_TimerUpdate
◆ m_TurnOnSound
◆ m_WorkingSound
◆ RINGING_DURATION_MAX
| const float RINGING_DURATION_MAX = 60 |