33 void DamageHeavySoundEvent()
eBleedingSourceType m_Type
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
class DamageSoundEvents extends PlayerSoundEventBase DamageLightSoundEvent()
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID