6 int m_SoundVoiceAnimEventClassID;
8 string m_SoundSetNameRoot;
9 bool m_SkipForControlledCharacter;
19 bool IsSkipForControlled()
32 bool IsSoundCallbackExist()
42 bool IsDestroyRequested()
72 int GetSoundEventType()
83class SoundEventHandler
eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
override int GetCurrentStateEventID()
override int GetCurrentStateEventType()
override bool PlayRequestEx(EPlayerSoundEventID id, bool sent_from_server=false, int param=0)
AbstractWave m_SoundSetCallback
bool m_SkipForControlledCharacter