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infectedsoundeventhandler.c File Reference

Go to the source code of this file.

Enumerations

enum  EInfectedSoundEventID {
  MINDSTATE_CALM_IDLE = 1 , MINDSTATE_CALM_MOVE , MINDSTATE_DISTURBED_IDLE , MINDSTATE_CHASE_MOVE ,
  MINDSTATE_ALERTED_IDLE , MINDSTATE_ALERTED_MOVE , ENUM_COUNT
}
 

Functions

void InfectedSoundEventHandler (ZombieBase pInfected)
 
override int GetCurrentStateEventID ()
 
override int GetCurrentStateEventType ()
 
void Stop ()
 Stops all elements this effect consists of.
 
void SoftStop ()
 
bool IsPlaying ()
 
override bool PlayRequest (int id, bool sent_from_server=false)
 

Variables

enum EInfectedSoundEventID SOUND_EVENTS_MAX = EInfectedSoundEventID.ENUM_COUNT
 
ref InfectedSoundEventBase m_CurrentState
 
ZombieBase m_Infected
 

Enumeration Type Documentation

◆ EInfectedSoundEventID

Enumerator
MINDSTATE_CALM_IDLE 
MINDSTATE_CALM_MOVE 
MINDSTATE_DISTURBED_IDLE 
MINDSTATE_CHASE_MOVE 
MINDSTATE_ALERTED_IDLE 
MINDSTATE_ALERTED_MOVE 
ENUM_COUNT 

Definition at line 1 of file infectedsoundeventhandler.c.

Function Documentation

◆ GetCurrentStateEventID()

override int GetCurrentStateEventID ( )

Definition at line 38 of file infectedsoundeventhandler.c.

◆ GetCurrentStateEventType()

override int GetCurrentStateEventType ( )

Definition at line 47 of file infectedsoundeventhandler.c.

◆ InfectedSoundEventHandler()

void InfectedSoundEventHandler ( ZombieBase pInfected)

Definition at line 21 of file infectedsoundeventhandler.c.

◆ IsPlaying()

bool IsPlaying ( )

Definition at line 72 of file infectedsoundeventhandler.c.

◆ PlayRequest()

override bool PlayRequest ( int id,
bool sent_from_server = false )

same sound event - skip

Definition at line 82 of file infectedsoundeventhandler.c.

◆ SoftStop()

void SoftStop ( )

Definition at line 64 of file infectedsoundeventhandler.c.

Variable Documentation

◆ m_CurrentState

ref InfectedSoundEventBase m_CurrentState

Definition at line 18 of file infectedsoundeventhandler.c.

◆ m_Infected

ZombieBase m_Infected

Definition at line 19 of file infectedsoundeventhandler.c.

◆ SOUND_EVENTS_MAX