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damagesystem.c File Reference

Go to the source code of this file.

Classes

class  TotalDamageResult
 

Typedefs

typedef map< string, ref array< string > > DamageZoneMap
 

Enumerations

enum  DamageType
 exposed from C++ (do not change) More...
 

Functions

enum DamageType CloseCombatDamage (EntityAI source, Object targetObject, int targetComponentIndex, string ammoTypeName, vector worldPos, int directDamageFlags=ProcessDirectDamageFlags.ALL_TRANSFER)
 

Variables

 CLOSE_COMBAT
 
 FIRE_ARM
 
 EXPLOSION
 
 STUN
 
 CUSTOM
 

Typedef Documentation

◆ DamageZoneMap

Definition at line 157 of file damagesystem.c.

Enumeration Type Documentation

◆ DamageType

enum DamageType

exposed from C++ (do not change)

Definition at line 10 of file damagesystem.c.

Function Documentation

◆ CloseCombatDamage()

enum DamageType CloseCombatDamage ( EntityAI source,
Object targetObject,
int targetComponentIndex,
string ammoTypeName,
vector worldPos,
int directDamageFlags = ProcessDirectDamageFlags.ALL_TRANSFER )

Variable Documentation

◆ CLOSE_COMBAT

CLOSE_COMBAT

Definition at line 0 of file damagesystem.c.

◆ CUSTOM

CUSTOM

Definition at line 4 of file damagesystem.c.

◆ EXPLOSION

EXPLOSION

Definition at line 2 of file damagesystem.c.

◆ FIRE_ARM

FIRE_ARM

Definition at line 1 of file damagesystem.c.

◆ STUN

STUN

Definition at line 3 of file damagesystem.c.