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derringer.c
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2{
3 override RecoilBase SpawnRecoilObject()
4 {
5 return new DerringerRecoil(this);
6 }
7 //Debug menu Spawn Ground Special
8 override void OnDebugSpawn()
9 {
10 SpawnAmmo("Ammo_357",SAMF_DEFAULT);
11
12 EntityAI entity;
13 if ( Class.CastTo(entity, this) )
14 {
15 entity.SpawnEntityOnGroundPos("Ammo_357", entity.GetPosition());
16 }
17 }
18
19 override int GetAnimationForChamberingWithEjection()
20 {
21 return WeaponActionChamberingTypes.CHAMBERING_DOUBLE_FIREOUT_EJECT;
22 }
23};
24
Super root of all classes in Enforce script.
Definition enscript.c:11
class Hatchback_02_Blue extends Hatchback_02 OnDebugSpawn