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derringer.c
Go to the documentation of this file.
1
class
Derringer_Base
:
DoubleBarrel_Base
2
{
3
override
RecoilBase
SpawnRecoilObject()
4
{
5
return
new
DerringerRecoil
(
this
);
6
}
7
//Debug menu Spawn Ground Special
8
override
void
OnDebugSpawn
()
9
{
10
SpawnAmmo(
"Ammo_357"
,SAMF_DEFAULT);
11
12
EntityAI
entity;
13
if
(
Class
.CastTo(entity,
this
) )
14
{
15
entity.SpawnEntityOnGroundPos(
"Ammo_357"
, entity.GetPosition());
16
}
17
}
18
19
override
int
GetAnimationForChamberingWithEjection()
20
{
21
return
WeaponActionChamberingTypes.CHAMBERING_DOUBLE_FIREOUT_EJECT;
22
}
23
};
24
25
class
Derringer
:
Derringer_Base
{};
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
Derringer_Base
Definition
derringer.c:2
Derringer
Definition
derringer.c:25
DerringerRecoil
Definition
derringerrecoil.c:2
DoubleBarrel_Base
Definition
doublebarrel_base.c:120
EntityAI
Definition
inventoryitem.c:2
RecoilBase
Definition
recoilbase.c:2
OnDebugSpawn
class Hatchback_02_Blue extends Hatchback_02 OnDebugSpawn
Definition
hatchback_02.c:414
Daten
4_world
entities
firearms
pistol
derringer.c
Generated by
1.16.1