Dayz Explorer 1.28.160049
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destructioneffects.c File Reference

Go to the source code of this file.

Classes

class  DestructionEffectGasCanister
 
class  DestructionEffectSpookyGoat
 

Functions

DestructionEffectGasCanister DestructionEffectBase Init ()
 Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
 
override void OnEntityDestroyedOneTimeClient (EntityAI entity, int oldLevel, string zone)
 
override void OnEntityDestroyedOneTimeServer (EntityAI entity, int oldLevel, string zone)
 
override void OnEntityDestroyedPersistentClient (EntityAI entity, string zone)
 
override void OnEntityDestroyedPersistentServer (EntityAI entity, string zone)
 
override void OnExplosionEffects (Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType)
 

Function Documentation

◆ Init()

Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)

Definition at line 1 of file destructioneffects.c.

◆ OnEntityDestroyedOneTimeClient()

override void OnEntityDestroyedOneTimeClient ( EntityAI entity,
int oldLevel,
string zone )

Definition at line 192 of file destructioneffects.c.

◆ OnEntityDestroyedOneTimeServer()

override void OnEntityDestroyedOneTimeServer ( EntityAI entity,
int oldLevel,
string zone )

Definition at line 196 of file destructioneffects.c.

◆ OnEntityDestroyedPersistentClient()

override void OnEntityDestroyedPersistentClient ( EntityAI entity,
string zone )

Definition at line 200 of file destructioneffects.c.

◆ OnEntityDestroyedPersistentServer()

override void OnEntityDestroyedPersistentServer ( EntityAI entity,
string zone )

Definition at line 204 of file destructioneffects.c.

◆ OnExplosionEffects()

override void OnExplosionEffects ( Object source,
Object directHit,
int componentIndex,
string surface,
vector pos,
vector surfNormal,
float energyFactor,
float explosionFactor,
bool isWater,
string ammoType )

Definition at line 208 of file destructioneffects.c.