3 protected int TENDENCY_MASK = 7;
4 protected int SERIOUSNESS_BIT_MASK = 7;
5 protected int SERIOUSNESS_BIT_OFFSET = 3;
14 m_Value = (~(SERIOUSNESS_BIT_MASK << SERIOUSNESS_BIT_OFFSET)) &
m_Value;
21 int seriousness =
m_Value >> SERIOUSNESS_BIT_OFFSET;
22 int tendency = TENDENCY_MASK &
m_Value;
27 tendency = -(tendency - 3);
override void UpdateHUD()
void SetTendency(int tendency)
void SetSeriousnessLevel(DSLevels level)
void DisplayElementTendency(PlayerBase player)
PluginPlayerStatus m_ModulePlayerStatus
max 32 synced modifiers supported, 0 == no sync