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ediagmenuids.c File Reference

Go to the source code of this file.

Enumerations

enum  DiagMenuIDs {
  SCRIPTS_MENU , VEHICLES , VEHICLE_DEBUG_OUTPUT , VEHICLE_DUMP_CRASH_DATA ,
  VEHICLE_DRAW_FLIP_CONTEXT , INVENTORY_MENU , INVENTORY_ENTITY_PLACEMENT_CALLBACK_DEBUG , TRANSFER_VALUES_MENU ,
  TRANSFER_VALUES_SHOW , CRAFTING_MENU , CRAFTING_GENERATE , CRAFTING_INSTANT ,
  CRAFTING_DUMP , CHEATS_MENU , CHEATS_MODIFIERS , CHEATS_KILL_PLAYER ,
  CHEATS_INVINCIBILITY , CHEATS_DISABLE_STAMINA , CHEATS_RESET_PLAYER , CHEATS_RESET_PLAYER_MAX ,
  CHEATS_INVENTORY_ACCESS , CHEATS_FIX_ITEMS , CHEATS_CREATE_HIT , CHEATS_CREATE_HIT_LIGHT ,
  PLAYER_AGENTS_MENU , PLAYER_AGENTS_INJECTS_SHOW , SOFT_SKILLS_MENU , SOFT_SKILLS_SHOW_DEBUG ,
  SOFT_SKILLS_TOGGLE_STATE , SOFT_SKILLS_TOGGLE_MODEL , SOFT_SKILLS_SPECIALTY_VALUE , LIFESPAN_MENU ,
  LIFESPAN_BLOODY_HANDS , LIFESPAN_PLAYTIME_UPDATE , MISC_MENU , MISC_ACTION_ON_CURSOR ,
  MISC_DISABLE_PERSONAL_LIGHT , MISC_ITEM_DEBUG_ACTIONS , MISC_LOG_PLAYER_STATS , MISC_ACTION_TARGETS_MENU ,
  MISC_ACTION_TARGETS_NEW , MISC_ACTION_TARGETS_DEBUG , MISC_ACTION_TARGETS_SELPOS_DEBUG , MISC_PERMANENT_CROSSHAIR ,
  MISC_TELEPORT_BREAKS_SYNC , MISC_VEHICLE_GETOUT_BOX , MISC_VEHICLE_GETOUT_RAYCAST , MISC_TOGGLE_HUD ,
  MISC_ENVIRONMENT_MENU , MISC_ENVIRONMENT_DEBUG , MISC_ENVIRONMENT_LOGGING_DRYWET , MISC_FALLDAMAGE_DEBUG ,
  MISC_DISPLAY_PLAYER_INFO , MISC_UNIVERSAL_TEMPERATURE_SOURCES , MISC_TARGET_TEMPERATURE , MISC_DRAW_CHECKERBOARD ,
  MISC_BULLET_IMPACT , MISC_PRESENCE_NOTIFIER_DBG , MISC_GO_UNCONSCIOUS , MISC_GO_UNCONSCIOUS_DELAYED ,
  MISC_QUICK_RESTRAIN , MISC_HAIR_MENU , MISC_HAIR_DISPLAY_DEBUG , MISC_HAIR_LEVEL ,
  MISC_HAIR_LEVEL_HIDE , MISC_HAIR_HIDE_ALL , MISC_CAM_SHAKE , MISC_QUICK_FISHING ,
  MISC_HOLOGRAM , MISC_SHOCK_IMPACT , MISC_SHOW_PLUG_ARROWS , MISC_BREATH_VAPOR_LVL ,
  MISC_TARGETABLE_BY_AI , MISC_HIT_INDICATION_MENU , MISC_HIT_INDICATION_DEBUG , MISC_HIT_INDICATION_SPAWN_HIT ,
  MISC_HIT_INDICATION_SPAWN_HIT_DIRECTION , MISC_HIT_INDICATION_MODE , MISC_HIT_INDICATION_TYPE , MISC_HIT_INDICATION_DURATION ,
  MISC_HIT_INDICATION_BREAKPOINT , MISC_HIT_INDICATION_DISTANCE , MISC_HIT_INDICATION_ROTATION , MISC_HIT_INDICATION_SCATTER ,
  MISC_HIT_INDICATION_DISABLE_PPE , MISC_FREEZE_ENTITY , MISC_FREEZE_PLAYER , MISC_CONNECTION_STATS ,
  MISC_PLAYER_SYMPTOMS_SHOW , MISC_PLAYER_SYMPTOMS_TOGGLE_HMP , MISC_SHOW_PRA_ALL , MISC_PRA_DETECT ,
  MISC_INPUT_DEVICE_DISCONNECT_DBG , MISC_DEBUG_MONITOR , MISC_FORCE_HINT_INDEX , SIMULATE_MENU ,
  SIMULATE_MODE , SIMULATE_INFINITE_LOOP , SIMULATE_NULL_POINTER , SIMULATE_DIVISION_BY_ZERO ,
  SIMULATE_ERROR_FUNCTION , MELEE_MENU , MELEE_DEBUG , MELEE_CONTINUOUS ,
  MELEE_SHOW_TARGETS , MELEE_DRAW_TARGETS , MELEE_DRAW_RANGE , MELEE_DRAW_BLOCK_RANGE_AI ,
  MELEE_DRAW_BLOCK_RANGE_PVP , WEAPON_MENU , WEAPON_PARTICLES , WEAPON_DEBUG ,
  WEAPON_AIM_NOISE , WEAPON_RECOIL , WEAPON_UNLIMITED_AMMO , WEAPON_BURST_VERSION ,
  WEAPON_CLAYMORE_DEBUG , WEAPON_LIFT_DEBUG , WEAPON_FORCEALLOW_OBSTRUCTION , WEAPON_DISABLE_OBSTRUCTION_INTERPOLATION ,
  BLEEDING_MENU , BLEEDING_SOURCES , BLEEDING_DISABLE_BLOOD_LOSS , BLEEDING_ACTIVATE_SOURCE ,
  BLEEDING_ACTIVATE_ALL_SOURCES , BLEEDING_ACTIVATE_SOURCE_LEVEL , BLEEDING_RELOAD , BLEEDINGINDICATORS_MENU ,
  BLEEDINGINDICATORS , BLEEDINGINDICATORS_USEVALUEOVERRIDES , BLEEDINGINDICATORS_SEQUENCE_DURATION , BLEEDINGINDICATORS_DROP_RANDOMROTATION ,
  BLEEDINGINDICATORS_DROP_BASEDURATION , BLEEDINGINDICATORS_DROP_MINDELAY , BLEEDINGINDICATORS_DROP_MAXDELAY , BLEEDINGINDICATORS_DROP_PROGRESSTHRESHOLD ,
  BLEEDINGINDICATORS_DROP_STARTSIZE , BLEEDINGINDICATORS_DROP_ENDSIZE , BLEEDINGINDICATORS_DROP_RNDSCALEMIN , BLEEDINGINDICATORS_DROP_RNDSCALEMAX ,
  BLEEDINGINDICATORS_DROP_SCATTER , BLEEDINGINDICATORS_DROP_SLIDEDISTANCE , BLEEDINGINDICATORS_DROP_COLOR_MENU , BLEEDINGINDICATORS_DROP_COLOR_ENABLEDESATURATION ,
  BLEEDINGINDICATORS_DROP_COLOR_DESATURATIONEND , BLEEDINGINDICATORS_DROP_COLOR_R , BLEEDINGINDICATORS_DROP_COLOR_G , BLEEDINGINDICATORS_DROP_COLOR_B ,
  BLEEDINGINDICATORS_DROP_COLOR_A_START , BLEEDINGINDICATORS_DROP_COLOR_A_END , LOGS_MENU , LOGS_ACTIONS ,
  LOGS_WEAPONS , LOGS_SYNC , LOGS_BASEBUILDING , LOGS_SYMPTOMS ,
  LOGS_QUICKBAR , LOGS_INVENTORY_MENU , LOGS_INVENTORY_MOVE , LOGS_INVENTORY_RESERVATION ,
  LOGS_INVENTORY_HFSM , LOGS_BLEEDING_CHANCES , TRIGGER_MENU , TRIGGER_DEBUG ,
  TRIGGER_PLAYER_DEBUG , BASEBUILDING_MENU , BASEBUILDING_WOOD , BASEBUILDING_GATE ,
  UNDERGROUND_MENU , UNDERGROUND_SHOW_BREADCRUMB , UNDERGROUND_DISABLE_DARKENING , FINISHERS_MENU ,
  FINISHERS_FINISHER_FORCED , SOUNDS_MENU , SOUNDS_ITEM_IMPACT_SOUNDS , SOUNDS_DYNAMIC_MUSIC_PLAYER_STATS ,
  CAMERATOOLS_MENU , CAMERATOOLS_ENABLE_REMOTE_CAMERA , CAMERATOOLS_ENABLE_REMOTE_CAMERA_BROADCAST , FEATURE_TIME_ACCEL_MENU ,
  FEATURE_TIME_ACCEL , FEATURE_TIME_ACCEL_VALUE1 , FEATURE_TIME_ACCEL_VALUE2 , FEATURE_TIME_ACCEL_UG_ENTRANCES ,
  FEATURE_TIME_ACCEL_UG_RESERVOIR , FEATURE_TIME_ACCEL_ENERGY_CONSUME , FEATURE_TIME_ACCEL_ENERGY_RECHARGE , FEATURE_TIME_ACCEL_FOOD_DECAY ,
  FEATURE_TIME_ACCEL_DYNAMIC_MUSIC_PLAYER , MATERIALDIAG_MENU , MATERIALDIAG_GHOSTPP , MODDED_MENU
}
 

Enumeration Type Documentation

◆ DiagMenuIDs

Enumerator
SCRIPTS_MENU 
VEHICLES 
VEHICLE_DEBUG_OUTPUT 
VEHICLE_DUMP_CRASH_DATA 
VEHICLE_DRAW_FLIP_CONTEXT 
INVENTORY_MENU 
INVENTORY_ENTITY_PLACEMENT_CALLBACK_DEBUG 
TRANSFER_VALUES_MENU 
TRANSFER_VALUES_SHOW 
CRAFTING_MENU 
CRAFTING_GENERATE 
CRAFTING_INSTANT 
CRAFTING_DUMP 
CHEATS_MENU 
CHEATS_MODIFIERS 
CHEATS_KILL_PLAYER 
CHEATS_INVINCIBILITY 
CHEATS_DISABLE_STAMINA 
CHEATS_RESET_PLAYER 
CHEATS_RESET_PLAYER_MAX 
CHEATS_INVENTORY_ACCESS 
CHEATS_FIX_ITEMS 
CHEATS_CREATE_HIT 
CHEATS_CREATE_HIT_LIGHT 
PLAYER_AGENTS_MENU 
PLAYER_AGENTS_INJECTS_SHOW 
SOFT_SKILLS_MENU 
SOFT_SKILLS_SHOW_DEBUG 
SOFT_SKILLS_TOGGLE_STATE 
SOFT_SKILLS_TOGGLE_MODEL 
SOFT_SKILLS_SPECIALTY_VALUE 
LIFESPAN_MENU 
LIFESPAN_BLOODY_HANDS 
LIFESPAN_PLAYTIME_UPDATE 
MISC_MENU 
MISC_ACTION_ON_CURSOR 
MISC_DISABLE_PERSONAL_LIGHT 
MISC_ITEM_DEBUG_ACTIONS 
MISC_LOG_PLAYER_STATS 
MISC_ACTION_TARGETS_MENU 
MISC_ACTION_TARGETS_NEW 
MISC_ACTION_TARGETS_DEBUG 
MISC_ACTION_TARGETS_SELPOS_DEBUG 
MISC_PERMANENT_CROSSHAIR 
MISC_TELEPORT_BREAKS_SYNC 
MISC_VEHICLE_GETOUT_BOX 
MISC_VEHICLE_GETOUT_RAYCAST 
MISC_TOGGLE_HUD 
MISC_ENVIRONMENT_MENU 
MISC_ENVIRONMENT_DEBUG 
MISC_ENVIRONMENT_LOGGING_DRYWET 
MISC_FALLDAMAGE_DEBUG 
MISC_DISPLAY_PLAYER_INFO 
MISC_UNIVERSAL_TEMPERATURE_SOURCES 
MISC_TARGET_TEMPERATURE 
MISC_DRAW_CHECKERBOARD 
MISC_BULLET_IMPACT 
MISC_PRESENCE_NOTIFIER_DBG 
MISC_GO_UNCONSCIOUS 
MISC_GO_UNCONSCIOUS_DELAYED 
MISC_QUICK_RESTRAIN 
MISC_HAIR_MENU 
MISC_HAIR_DISPLAY_DEBUG 
MISC_HAIR_LEVEL 
MISC_HAIR_LEVEL_HIDE 
MISC_HAIR_HIDE_ALL 
MISC_CAM_SHAKE 
MISC_QUICK_FISHING 
MISC_HOLOGRAM 
MISC_SHOCK_IMPACT 
MISC_SHOW_PLUG_ARROWS 
MISC_BREATH_VAPOR_LVL 
MISC_TARGETABLE_BY_AI 
MISC_HIT_INDICATION_MENU 
MISC_HIT_INDICATION_DEBUG 
MISC_HIT_INDICATION_SPAWN_HIT 
MISC_HIT_INDICATION_SPAWN_HIT_DIRECTION 
MISC_HIT_INDICATION_MODE 
MISC_HIT_INDICATION_TYPE 
MISC_HIT_INDICATION_DURATION 
MISC_HIT_INDICATION_BREAKPOINT 
MISC_HIT_INDICATION_DISTANCE 
MISC_HIT_INDICATION_ROTATION 
MISC_HIT_INDICATION_SCATTER 
MISC_HIT_INDICATION_DISABLE_PPE 
MISC_FREEZE_ENTITY 
MISC_FREEZE_PLAYER 
MISC_CONNECTION_STATS 
MISC_PLAYER_SYMPTOMS_SHOW 
MISC_PLAYER_SYMPTOMS_TOGGLE_HMP 
MISC_SHOW_PRA_ALL 
MISC_PRA_DETECT 
MISC_INPUT_DEVICE_DISCONNECT_DBG 
MISC_DEBUG_MONITOR 
MISC_FORCE_HINT_INDEX 
SIMULATE_MENU 
SIMULATE_MODE 
SIMULATE_INFINITE_LOOP 
SIMULATE_NULL_POINTER 
SIMULATE_DIVISION_BY_ZERO 
SIMULATE_ERROR_FUNCTION 
MELEE_MENU 
MELEE_DEBUG 
MELEE_CONTINUOUS 
MELEE_SHOW_TARGETS 
MELEE_DRAW_TARGETS 
MELEE_DRAW_RANGE 
MELEE_DRAW_BLOCK_RANGE_AI 
MELEE_DRAW_BLOCK_RANGE_PVP 
WEAPON_MENU 
WEAPON_PARTICLES 
WEAPON_DEBUG 
WEAPON_AIM_NOISE 
WEAPON_RECOIL 
WEAPON_UNLIMITED_AMMO 
WEAPON_BURST_VERSION 
WEAPON_CLAYMORE_DEBUG 
WEAPON_LIFT_DEBUG 
WEAPON_FORCEALLOW_OBSTRUCTION 
WEAPON_DISABLE_OBSTRUCTION_INTERPOLATION 
BLEEDING_MENU 
BLEEDING_SOURCES 
BLEEDING_DISABLE_BLOOD_LOSS 
BLEEDING_ACTIVATE_SOURCE 
BLEEDING_ACTIVATE_ALL_SOURCES 
BLEEDING_ACTIVATE_SOURCE_LEVEL 
BLEEDING_RELOAD 
BLEEDINGINDICATORS_MENU 
BLEEDINGINDICATORS 
BLEEDINGINDICATORS_USEVALUEOVERRIDES 
BLEEDINGINDICATORS_SEQUENCE_DURATION 
BLEEDINGINDICATORS_DROP_RANDOMROTATION 
BLEEDINGINDICATORS_DROP_BASEDURATION 
BLEEDINGINDICATORS_DROP_MINDELAY 
BLEEDINGINDICATORS_DROP_MAXDELAY 
BLEEDINGINDICATORS_DROP_PROGRESSTHRESHOLD 
BLEEDINGINDICATORS_DROP_STARTSIZE 
BLEEDINGINDICATORS_DROP_ENDSIZE 
BLEEDINGINDICATORS_DROP_RNDSCALEMIN 
BLEEDINGINDICATORS_DROP_RNDSCALEMAX 
BLEEDINGINDICATORS_DROP_SCATTER 
BLEEDINGINDICATORS_DROP_SLIDEDISTANCE 
BLEEDINGINDICATORS_DROP_COLOR_MENU 
BLEEDINGINDICATORS_DROP_COLOR_ENABLEDESATURATION 
BLEEDINGINDICATORS_DROP_COLOR_DESATURATIONEND 
BLEEDINGINDICATORS_DROP_COLOR_R 
BLEEDINGINDICATORS_DROP_COLOR_G 
BLEEDINGINDICATORS_DROP_COLOR_B 
BLEEDINGINDICATORS_DROP_COLOR_A_START 
BLEEDINGINDICATORS_DROP_COLOR_A_END 
LOGS_MENU 
LOGS_ACTIONS 
LOGS_WEAPONS 
LOGS_SYNC 
LOGS_BASEBUILDING 
LOGS_SYMPTOMS 
LOGS_QUICKBAR 
LOGS_INVENTORY_MENU 
LOGS_INVENTORY_MOVE 
LOGS_INVENTORY_RESERVATION 
LOGS_INVENTORY_HFSM 
LOGS_BLEEDING_CHANCES 
TRIGGER_MENU 
TRIGGER_DEBUG 
TRIGGER_PLAYER_DEBUG 
BASEBUILDING_MENU 
BASEBUILDING_WOOD 
BASEBUILDING_GATE 
UNDERGROUND_MENU 
UNDERGROUND_SHOW_BREADCRUMB 
UNDERGROUND_DISABLE_DARKENING 
FINISHERS_MENU 
FINISHERS_FINISHER_FORCED 
SOUNDS_MENU 
SOUNDS_ITEM_IMPACT_SOUNDS 
SOUNDS_DYNAMIC_MUSIC_PLAYER_STATS 
CAMERATOOLS_MENU 
CAMERATOOLS_ENABLE_REMOTE_CAMERA 
CAMERATOOLS_ENABLE_REMOTE_CAMERA_BROADCAST 
FEATURE_TIME_ACCEL_MENU 
FEATURE_TIME_ACCEL 
FEATURE_TIME_ACCEL_VALUE1 
FEATURE_TIME_ACCEL_VALUE2 
FEATURE_TIME_ACCEL_UG_ENTRANCES 
FEATURE_TIME_ACCEL_UG_RESERVOIR 
FEATURE_TIME_ACCEL_ENERGY_CONSUME 
FEATURE_TIME_ACCEL_ENERGY_RECHARGE 
FEATURE_TIME_ACCEL_FOOD_DECAY 
FEATURE_TIME_ACCEL_DYNAMIC_MUSIC_PLAYER 
MATERIALDIAG_MENU 
MATERIALDIAG_GHOSTPP 
MODDED_MENU 

Definition at line 1 of file ediagmenuids.c.