Dayz Explorer 1.28.160049
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entity.c
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1class Entity extends ObjectTyped
2{
3 proto native void DisableSimulation(bool disable);
4
6 proto native bool GetIsSimulationDisabled();
7
9 proto native int GetSimulationTimeStamp();
10
12 proto native float GetAnimationPhase(string animation);
13
15 proto native void SetAnimationPhase(string animation, float phase);
16
17 proto int GetNumUserAnimationSourceNames();
18
19 proto string GetUserAnimationSourceName(int index);
20
22 void SetAnimationPhaseNow(string animation, float phase)
23 {
24 ResetAnimationPhase(animation, phase);
25 SetAnimationPhase(animation, phase);
26 }
27
28 proto native void ResetAnimationPhase(string animation, float phase);
29
33 void OnAnimationPhaseStarted(string animSource, float phase);
34
36 proto native int GetBoneIndex( string proxySelectionName );
37
39 proto native Object GetBoneObject( int boneIndex );
40
42 proto native void SetInvisible(bool invisible);
43
45 void OnInvisibleSet(bool invisible);
52 proto void MoveInTime(vector targetTransform[4], float deltaT);
53
57 void OnCreatePhysics();
58
65 bool OnNetworkTransformUpdate(out vector pos, out vector ypr);
66};
Definition camera.c:2
override void OnAnimationPhaseStarted(string animSource, float phase)