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firearmactionloadbullet.c File Reference

Go to the source code of this file.

Classes

class  FirearmActionLoadBullet
 

Functions

FirearmActionLoadBullet FirearmActionBase FirearmActionLoadBulletQuick ()
 
void FirearmActionLoadBullet ()
 
override int GetActionCategory ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void Start (ActionData action_data)
 
override Object GetDisplayInteractObject (PlayerBase player, ActionTarget target)
 
override bool CanBePerformedFromInventory ()
 
override bool CanBePerformedFromQuickbar ()
 
override GetInputType ()
 
override void CreateConditionComponents ()
 
override bool HasProgress ()
 
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
 

Function Documentation

◆ ActionCondition()

override bool FirearmActionLoadBulletQuick::ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 10 of file firearmactionloadbullet.c.

◆ CanBePerformedFromInventory()

override bool FirearmActionLoadBulletQuick::CanBePerformedFromInventory ( )

Definition at line 68 of file firearmactionloadbullet.c.

◆ CanBePerformedFromQuickbar()

override bool FirearmActionLoadBulletQuick::CanBePerformedFromQuickbar ( )

Definition at line 73 of file firearmactionloadbullet.c.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 91 of file firearmactionloadbullet.c.

◆ FirearmActionLoadBullet()

void FirearmActionLoadBulletQuick::FirearmActionLoadBullet ( )

Definition at line 0 of file firearmactionloadbullet.c.

◆ FirearmActionLoadBulletQuick()

FirearmActionLoadBullet FirearmActionBase FirearmActionLoadBulletQuick ( )

◆ GetActionCategory()

override int FirearmActionLoadBulletQuick::GetActionCategory ( )

Definition at line 5 of file firearmactionloadbullet.c.

◆ GetDisplayInteractObject()

override Object FirearmActionLoadBulletQuick::GetDisplayInteractObject ( PlayerBase player,
ActionTarget target )

Definition at line 55 of file firearmactionloadbullet.c.

◆ GetInputType()

override GetInputType ( )

Definition at line 86 of file firearmactionloadbullet.c.

◆ HasProgress()

override bool HasProgress ( )

Definition at line 97 of file firearmactionloadbullet.c.

◆ SetupAction()

override bool SetupAction ( PlayerBase player,
ActionTarget target,
ItemBase item,
out ActionData action_data,
Param extra_data = NULL )

Definition at line 113 of file firearmactionloadbullet.c.

◆ Start()

override void FirearmActionLoadBulletQuick::Start ( ActionData action_data)

Definition at line 34 of file firearmactionloadbullet.c.