7 override bool HasTarget()
12 override typename GetInputType()
17 override void CreateConditionComponents()
23 override bool HasProgress()
31 if (!super.ActionCondition( player, target, item ))
35 return player.GetWeaponManager().CanUnjam(wpn);
38 override void Start( ActionData action_data )
40 super.Start( action_data );
42 action_data.m_Player.GetWeaponManager().Unjam(
this );