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foodpoisonagent.c
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2{
3 override void Init()
4 {
5 m_Type = eAgents.FOOD_POISON;
6 m_Invasibility = 1.0;
7 m_TransferabilityIn = 1.0;
8 m_TransferabilityOut = 0.0;
9 m_AntibioticsResistance = 1.0;
10 m_MaxCount = 800;
11 m_Potency = EStatLevels.GREAT;
12 m_DieOffSpeed = 0.0;
13 m_Digestibility = 0.5;
14 }
15
16 override EStatLevels GetPotencyEx(PlayerBase player)
17 {
18 if (player.GetStomach().GetVolumeContainingAgent01(eAgents.FOOD_POISON) == 0.0)
19 return EStatLevels.LOW;
20
21 return super.GetPotencyEx(player);
22 }
23
24 override float GetInvasibilityEx(PlayerBase player)
25 {
26 return player.GetStomach().GetVolumeContainingAgent01(eAgents.FOOD_POISON);
27 }
28
29 override float GetDieOffSpeedEx(PlayerBase player)
30 {
31 if (player.GetModifiersManager().IsModifierActive(eModifiers.MDF_CHARCOAL))
32 return 0.5;
33
34 if (player.m_AgentPool.GetSingleAgentCount(eAgents.FOOD_POISON) <= PoisoningMdfr.AGENT_THRESHOLD_DEACTIVATE)
35 return 0.3;
36
37 return 0.0;
38 }
39
40 override float GetDigestibilityEx(PlayerBase player)
41 {
42 if (!player.GetModifiersManager().IsModifierActive(eModifiers.MDF_POISONING))
43 return 1.0;
44
45 return super.GetDigestibilityEx(player);
46 }
47}
eBleedingSourceType m_Type
eAgents
Definition eagents.c:3
eModifiers
Definition emodifiers.c:2
EStatLevels
Definition estatlevels.c:2