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Emote ids

Topics

 Custom animation events ID for emotes
 
 Configurations for ItemsGenerator class
 
 Selectable action types ids
 
 User action internal state machine states
 
 Agent transmission system
 
 LiquidTypes
 
 LiquidThroughputs
 
 ChatMessagesVisibility
 
 HUDVisibility
 
 Controls locks
 
 Item Variables
 
 Configurations for StaminaHandler class
 
 Configurations for Environment class
 
 Vehicle Constants
 
 Cars Fluids
 If the vehicle is not facing directly up, then don't use the "wheels early exit optimization".
 
 Cars Contact
 
 Item Health States (ItemBase.GetHealthLevel)
 
 Item Damage Relative Values (ItemBase.GetHealth01)
 
 Item Wetness States (ItemBase.GetWet)
 
 Item Temperature Levels (ItemBase.GetTemperature) (ObjectTemperatureState)
 
 Entity Temperature constants
 
 Barrel related functions constants
 
 FOV settings
 
 Lifetime Refresher functionality constants
 
 Food decay constants
 
 Inventory constants
 

Classes

class  EmoteConstants
 
class  GameConstants
 

Variables

class EmoteConstants ITEM_PLACE = 1
 for ItemSoundHandler use, values limited by ItemBase.ITEM_SOUNDS_MAX (networking optimization)
 
const int ITEM_DEPLOY_LOOP = 2
 
const int ITEM_DEPLOY = 3
 
const int ITEM_FOLD_LOOP = 4
 
const int ITEM_FOLD = 5
 
const int ITEM_BARREL_OPEN = 20
 
const int ITEM_BARREL_CLOSE = 21
 
const int ITEM_TENT_OPEN = 22
 
const int ITEM_TENT_CLOSE = 23
 
const int ITEM_TENT_WINDOW_OPEN = 24
 
const int ITEM_TENT_WINDOW_CLOSE = 25
 
const int ITEM_EXPLOSIVE_ARM = 26
 
const int ITEM_EXPLOSIVE_DISARM = 27
 
const int ITEM_KEY_BREAK = 28
 
const int QUANTITY_HIDDEN = 0
 
const int QUANTITY_COUNT = 1
 
const int QUANTITY_PROGRESS = 2
 
const string OPTIONS_SOUND_AMBIENT_SOUND_MODE = "ambient_sound_mode"
 
const float CRAFTING_TIME_UNIT_SIZE = 4.0
 
const float PROJECTED_CURSOR_DISTANCE = 5
 
const float DEBUG_QUICK_UNRESTRAIN_TIME = 1.0
 
const float MELEE_ITEM_DAMAGE = 0.35
 
const int HAIR_SELECTION_COUNT = 45
 
const int INPUT_EXCLUDE_ALL = 0
 
const int INPUT_EXCLUDE_INVENTORY = 1
 
const int INPUT_EXCLUDE_MOUSE_ALL = 2
 
const int INPUT_EXCLUDE_MOUSE_RADIAL = 3
 
const int INPUT_EXCLUDE_MAP = 4
 
class GameConstants CFG_FILE_ADDITIONAL_INFO = "$profile:serverInfo.cfg"
 DEPRECATED.
 
 DISABLED
 

Detailed Description

Variable Documentation

◆ CFG_FILE_ADDITIONAL_INFO

class GameConstants CFG_FILE_ADDITIONAL_INFO = "$profile:serverInfo.cfg"

DEPRECATED.

◆ CRAFTING_TIME_UNIT_SIZE

const float CRAFTING_TIME_UNIT_SIZE = 4.0

Definition at line 638 of file constants.c.

◆ DEBUG_QUICK_UNRESTRAIN_TIME

const float DEBUG_QUICK_UNRESTRAIN_TIME = 1.0

\ misc

Definition at line 647 of file constants.c.

◆ DISABLED

DISABLED

Definition at line 3 of file aiworld.c.

◆ HAIR_SELECTION_COUNT

const int HAIR_SELECTION_COUNT = 45

Definition at line 650 of file constants.c.

◆ INPUT_EXCLUDE_ALL

const int INPUT_EXCLUDE_ALL = 0

\ input exclude types; DEPRECATED (confusing)

Definition at line 654 of file constants.c.

◆ INPUT_EXCLUDE_INVENTORY

const int INPUT_EXCLUDE_INVENTORY = 1

Definition at line 655 of file constants.c.

◆ INPUT_EXCLUDE_MAP

const int INPUT_EXCLUDE_MAP = 4

Definition at line 658 of file constants.c.

◆ INPUT_EXCLUDE_MOUSE_ALL

const int INPUT_EXCLUDE_MOUSE_ALL = 2

Definition at line 656 of file constants.c.

◆ INPUT_EXCLUDE_MOUSE_RADIAL

const int INPUT_EXCLUDE_MOUSE_RADIAL = 3

Definition at line 657 of file constants.c.

◆ ITEM_BARREL_CLOSE

const int ITEM_BARREL_CLOSE = 21

Definition at line 424 of file constants.c.

◆ ITEM_BARREL_OPEN

const int ITEM_BARREL_OPEN = 20

Definition at line 423 of file constants.c.

◆ ITEM_DEPLOY

const int ITEM_DEPLOY = 3

Definition at line 419 of file constants.c.

◆ ITEM_DEPLOY_LOOP

const int ITEM_DEPLOY_LOOP = 2

Definition at line 418 of file constants.c.

◆ ITEM_EXPLOSIVE_ARM

const int ITEM_EXPLOSIVE_ARM = 26

Definition at line 429 of file constants.c.

◆ ITEM_EXPLOSIVE_DISARM

const int ITEM_EXPLOSIVE_DISARM = 27

Definition at line 430 of file constants.c.

◆ ITEM_FOLD

const int ITEM_FOLD = 5

Definition at line 421 of file constants.c.

◆ ITEM_FOLD_LOOP

const int ITEM_FOLD_LOOP = 4

Definition at line 420 of file constants.c.

◆ ITEM_KEY_BREAK

const int ITEM_KEY_BREAK = 28

Definition at line 431 of file constants.c.

◆ ITEM_PLACE

class EmoteConstants ITEM_PLACE = 1

for ItemSoundHandler use, values limited by ItemBase.ITEM_SOUNDS_MAX (networking optimization)

◆ ITEM_TENT_CLOSE

const int ITEM_TENT_CLOSE = 23

Definition at line 426 of file constants.c.

◆ ITEM_TENT_OPEN

const int ITEM_TENT_OPEN = 22

Definition at line 425 of file constants.c.

◆ ITEM_TENT_WINDOW_CLOSE

const int ITEM_TENT_WINDOW_CLOSE = 25

Definition at line 428 of file constants.c.

◆ ITEM_TENT_WINDOW_OPEN

const int ITEM_TENT_WINDOW_OPEN = 24

Definition at line 427 of file constants.c.

◆ MELEE_ITEM_DAMAGE

const float MELEE_ITEM_DAMAGE = 0.35

Definition at line 648 of file constants.c.

◆ OPTIONS_SOUND_AMBIENT_SOUND_MODE

const string OPTIONS_SOUND_AMBIENT_SOUND_MODE = "ambient_sound_mode"

Definition at line 611 of file constants.c.

◆ PROJECTED_CURSOR_DISTANCE

const float PROJECTED_CURSOR_DISTANCE = 5

Definition at line 640 of file constants.c.

◆ QUANTITY_COUNT

const int QUANTITY_COUNT = 1

Definition at line 517 of file constants.c.

◆ QUANTITY_HIDDEN

const int QUANTITY_HIDDEN = 0

Definition at line 516 of file constants.c.

◆ QUANTITY_PROGRESS

const int QUANTITY_PROGRESS = 2

Definition at line 518 of file constants.c.