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heavymetalagent.c
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2{
3 override void Init()
4 {
5 m_Type = eAgents.HEAVYMETAL;
6 m_TransferabilityIn = 0.5;
7 m_TransferabilityOut = 0;
8 m_AntibioticsResistance = 1;
9 m_MaxCount = 600;
10 m_Potency = EStatLevels.MEDIUM;
11 }
12
13 override bool GrowDuringMedicalDrugsAttack(EMedicalDrugsType drugType, PlayerBase player)
14 {
15 if (drugType == EMedicalDrugsType.CHELATION)
16 return false;
17
18 return super.GrowDuringMedicalDrugsAttack(drugType, player);
19 }
20
21 override float GetInvasibilityEx(PlayerBase player)
22 {
23 if (player.GetModifiersManager().IsModifierActive(eModifiers.MDF_HEAVYMETAL3))
24 return 0;
25
26 return player.GetStomach().GetVolumeContainingAgent01(eAgents.HEAVYMETAL);
27 }
28
29 override EStatLevels GetPotencyEx(PlayerBase player)
30 {
31 if (player.GetModifiersManager().IsModifierActive(eModifiers.MDF_CHELATION))
32 return EStatLevels.LOW;
33
34 if (player.GetModifiersManager().IsModifierActive(eModifiers.MDF_HEAVYMETAL3))
35 return EStatLevels.GREAT;
36
37 if (player.GetStomach().GetVolumeContainingAgent01(eAgents.HEAVYMETAL) > 0.0)
38 return EStatLevels.GREAT;
39
40 return m_Potency;
41 }
42
43 override float GetDieOffSpeedEx(PlayerBase player)
44 {
45 if (player.GetModifiersManager().IsModifierActive(eModifiers.MDF_CHELATION))
46 return GetDieOffSpeed() * 0.3;
47
48 return super.GetDieOffSpeedEx(player);
49 }
50}
eBleedingSourceType m_Type
eAgents
Definition eagents.c:3
EMedicalDrugsType
eModifiers
Definition emodifiers.c:2
EStatLevels
Definition estatlevels.c:2