6 m_TransferabilityIn = 0.5;
7 m_TransferabilityOut = 0;
8 m_AntibioticsResistance = 1;
19 return super.GrowDuringMedicalDrugsAttack(drugType, player);
22 override float GetInvasibilityEx(
PlayerBase player)
24 if (player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_HEAVYMETAL3))
27 return player.GetStomach().GetVolumeContainingAgent01(
eAgents.HEAVYMETAL);
32 if (player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_CHELATION))
35 if (player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_HEAVYMETAL3))
38 if (player.GetStomach().GetVolumeContainingAgent01(
eAgents.HEAVYMETAL) > 0.0)
44 override float GetDieOffSpeedEx(
PlayerBase player)
46 if (player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_CHELATION))
49 return super.GetDieOffSpeedEx(player);
ref map< EMedicalDrugsType, float > m_DrugResistances
[0..1], 0 means antibiotics have full effect, 1 means no effect - deprecated, use the m_DrugResistanc...