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hit_concrete.c
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2{
3 void Hit_Concrete()
4 {
5 SetEnterParticle(ParticleList.IMPACT_CONCRETE_ENTER);
6 SetExitParticle(ParticleList.IMPACT_CONCRETE_EXIT);
7 SetRicochetParticle(ParticleList.IMPACT_CONCRETE_RICOCHET);
8
9 m_AngledEnter = 0.50;
10 }
11}