16 static int m_lastID = 0;
20 static const int INVALID = -1;
21 static const int NONE = 0;
22 static const int PARTICLE_TEST = RegisterParticle(
"_test_orientation");
23 static const int DEBUG_DOT = RegisterParticle(
"debug_dot");
24 static const int DEBUG_DOT5M = RegisterParticle(
"debug_dot5m");
28 static const int CAMP_FIRE_START = RegisterParticle(
"fire_small_camp_01_start");
29 static const int CAMP_SMALL_FIRE = RegisterParticle(
"fire_small_camp_01");
30 static const int CAMP_NORMAL_FIRE = RegisterParticle(
"fire_medium_camp_01");
31 static const int CAMP_SMALL_SMOKE = RegisterParticle(
"smoke_small_camp_01");
32 static const int CAMP_NORMAL_SMOKE = RegisterParticle(
"smoke_medium_camp_01");
33 static const int CAMP_FIRE_END = RegisterParticle(
"fire_small_camp_01_end");
34 static const int CAMP_STEAM_2END = RegisterParticle(
"steam_medium_camp_2end");
35 static const int CAMP_STEAM_EXTINGUISH_START = RegisterParticle(
"default_01");
36 static const int CAMP_STOVE_FIRE = RegisterParticle(
"fire_small_stove_01");
37 static const int CAMP_STOVE_FIRE_START = RegisterParticle(
"fire_small_stove_01_start");
38 static const int CAMP_STOVE_FIRE_END = RegisterParticle(
"fire_small_stove_01_end");
39 static const int CAMP_NO_IGNITE_WIND = RegisterParticle(
"fire_extinguish_wind");
41 static const int HOUSE_FIRE_START = RegisterParticle(
"fire_small_house_01_start");
42 static const int HOUSE_SMALL_FIRE = RegisterParticle(
"fire_small_house_01");
43 static const int HOUSE_SMALL_SMOKE = RegisterParticle(
"smoke_small_house_01");
44 static const int HOUSE_NORMAL_FIRE = RegisterParticle(
"fire_medium_house_01");
45 static const int HOUSE_NORMAL_SMOKE = RegisterParticle(
"smoke_medium_house_01");
46 static const int HOUSE_FIRE_END = RegisterParticle(
"fire_small_house_01_end");
47 static const int HOUSE_FIRE_STEAM_2END = RegisterParticle(
"steam_medium_house_2end");
49 static const int BARREL_FIRE_START = RegisterParticle(
"fire_small_barrel_01_start");
50 static const int BARREL_SMALL_FIRE = RegisterParticle(
"fire_small_barrel_01");
51 static const int BARREL_SMALL_SMOKE = RegisterParticle(
"smoke_small_barrel_01");
52 static const int BARREL_NORMAL_FIRE = RegisterParticle(
"fire_medium_barrel_01");
53 static const int BARREL_NORMAL_SMOKE = RegisterParticle(
"smoke_medium_barrel_01");
54 static const int BARREL_FIRE_END = RegisterParticle(
"fire_small_barrel_01_end");
55 static const int BARREL_FIRE_STEAM_2END = RegisterParticle(
"steam_medium_camp_2end");
57 static const int OVEN_FIRE_START = RegisterParticle(
"fire_small_oven_01_start");
58 static const int OVEN_SMALL_FIRE = RegisterParticle(
"fire_small_oven_01");
59 static const int OVEN_NORMAL_FIRE = RegisterParticle(
"fire_medium_oven_01");
60 static const int OVEN_FIRE_END = RegisterParticle(
"fire_small_ovenl_01_end");
63 static const int COOKING_BOILING_EMPTY = RegisterParticle(
"cooking_boiling_empty");
64 static const int COOKING_BOILING_START = RegisterParticle(
"cooking_boiling_start");
65 static const int COOKING_BOILING_DONE = RegisterParticle(
"cooking_boiling_done");
66 static const int COOKING_BAKING_START = RegisterParticle(
"cooking_baking_start");
67 static const int COOKING_BAKING_DONE = RegisterParticle(
"cooking_baking_done");
68 static const int COOKING_DRYING_START = RegisterParticle(
"cooking_drying_start");
69 static const int COOKING_DRYING_DONE = RegisterParticle(
"cooking_drying_done");
70 static const int COOKING_BURNING_DONE = RegisterParticle(
"cooking_burning_done");
71 static const int ITEM_HOT_VAPOR = RegisterParticle(
"item_hot_vapor");
74 static const int TORCH_T3 = RegisterParticle(
"fire_small_torch_01");
75 static const int TORCH_T1 = RegisterParticle(
"fire_small_torch_02");
76 static const int TORCH_T2 = RegisterParticle(
"fire_small_torch_03");
79 static const int BROOM_TORCH_T1 = RegisterParticle(
"fire_small_broom_torch_01");
80 static const int BROOM_TORCH_T2 = RegisterParticle(
"fire_small_broom_torch_02");
81 static const int BROOM_TORCH_T3 = RegisterParticle(
"fire_small_broom_torch_03");
84 static const int ROADFLARE_BURNING_INIT = RegisterParticle(
"fire_small_roadflare_red_04");
85 static const int ROADFLARE_BURNING_MAIN = RegisterParticle(
"fire_small_roadflare_red_01");
86 static const int ROADFLARE_BURNING_ENDING = RegisterParticle(
"fire_small_roadflare_red_02");
87 static const int ROADFLARE_BURNING_SMOKE = RegisterParticle(
"fire_small_roadflare_red_03");
90 static const int FLAREPROJ_FIRE = RegisterParticle(
"fire_small_roadflare_red_04");
91 static const int FLAREPROJ_ACTIVATE = RegisterParticle(
"fire_small_flare_yellow_01");
92 static const int FLAREPROJ_ACTIVATE_RED = RegisterParticle(
"fire_small_flare_red_01");
93 static const int FLAREPROJ_ACTIVATE_GREEN = RegisterParticle(
"fire_small_flare_green_01");
94 static const int FLAREPROJ_ACTIVATE_BLUE = RegisterParticle(
"fire_small_flare_blue_01");
97 static const int DIGGING_STASH = RegisterParticle(
"digging_ground");
101 static const int GRENADE_RDG2_BLACK_START = RegisterParticle(
"smoke_RDG2_black_01");
102 static const int GRENADE_RDG2_BLACK_LOOP = RegisterParticle(
"smoke_RDG2_black_02");
103 static const int GRENADE_RDG2_BLACK_END = RegisterParticle(
"smoke_RDG2_black_03");
104 static const int GRENADE_RDG2_WHITE_START = RegisterParticle(
"smoke_RDG2_white_01");
105 static const int GRENADE_RDG2_WHITE_LOOP = RegisterParticle(
"smoke_RDG2_white_02");
106 static const int GRENADE_RDG2_WHITE_END = RegisterParticle(
"smoke_RDG2_white_03");
108 static const int GRENADE_M18_GREEN_START = RegisterParticle(
"smoke_M18_green_01");
109 static const int GRENADE_M18_GREEN_LOOP = RegisterParticle(
"smoke_M18_green_02");
110 static const int GRENADE_M18_GREEN_END = RegisterParticle(
"smoke_M18_green_03");
111 static const int GRENADE_M18_PURPLE_START = RegisterParticle(
"smoke_M18_purple_01");
112 static const int GRENADE_M18_PURPLE_LOOP = RegisterParticle(
"smoke_M18_purple_02");
113 static const int GRENADE_M18_PURPLE_END = RegisterParticle(
"smoke_M18_purple_03");
114 static const int GRENADE_M18_RED_START = RegisterParticle(
"smoke_M18_red_01");
115 static const int GRENADE_M18_RED_LOOP = RegisterParticle(
"smoke_M18_red_02");
116 static const int GRENADE_M18_RED_END = RegisterParticle(
"smoke_M18_red_03");
117 static const int GRENADE_M18_WHITE_START = RegisterParticle(
"smoke_M18_white_01");
118 static const int GRENADE_M18_WHITE_LOOP = RegisterParticle(
"smoke_M18_white_02");
119 static const int GRENADE_M18_WHITE_END = RegisterParticle(
"smoke_M18_white_03");
120 static const int GRENADE_M18_YELLOW_START = RegisterParticle(
"smoke_M18_yellow_01");
121 static const int GRENADE_M18_YELLOW_LOOP = RegisterParticle(
"smoke_M18_yellow_02");
122 static const int GRENADE_M18_YELLOW_END = RegisterParticle(
"smoke_M18_yellow_03");
123 static const int GRENADE_M18_BLACK_START = RegisterParticle(
"smoke_M18_black_01");
124 static const int GRENADE_M18_BLACK_LOOP = RegisterParticle(
"smoke_M18_black_02");
125 static const int GRENADE_M18_BLACK_END = RegisterParticle(
"smoke_M18_black_03");
129 static const int GRENADE_M84 = RegisterParticle(
"explosion_M84_01");
132 static const int RGD5 = RegisterParticle(
"explosion_RGD5_01");
133 static const int M67 = RegisterParticle(
"explosion_M67_01");
136 static const int EXPLOSION_GRENADE_SNOW = RegisterParticle(
"explosion_grenade_snow");
137 static const int EXPLOSION_GRENADE_ICE = RegisterParticle(
"explosion_grenade_ice");
140 static const int POWER_GENERATOR_SMOKE = RegisterParticle(
"smoke_small_generator_01");
141 static const int BARBED_WIRE_SPARKS = RegisterParticle(
"electro_shortc2");
142 static const int LEVER_SPARKS = RegisterParticle(
"electro_sparks");
143 static const int EASTER_EGG_ACTIVATE = RegisterParticle(
"easter_egg_activate");
146 static const int BLEEDING_SOURCE = RegisterParticle(
"blood_bleeding_01");
147 static const int BLEEDING_SOURCE_LIGHT = RegisterParticle(
"blood_bleeding_02");
148 static const int BLOOD_SURFACE_DROPS = RegisterParticle(
"blood_surface_drops");
149 static const int BLOOD_SURFACE_CHUNKS = RegisterParticle(
"blood_surface_chunks");
150 static const int VOMIT = RegisterParticle(
"character_vomit_01");
151 static const int BREATH_VAPOUR_LIGHT = RegisterParticle(
"breath_vapour_light");
152 static const int BREATH_VAPOUR_MEDIUM = RegisterParticle(
"breath_vapour_medium");
153 static const int BREATH_VAPOUR_HEAVY = RegisterParticle(
"breath_vapour_heavy");
154 static const int VOMIT_CHUNKS = RegisterParticle(
"character_vomit_puddle");
157 static const int GUN_MUZZLE_FLASH_SVD_STAR = RegisterParticle(
"weapon_shot_Flame_3D_4star");
158 static const int GUN_SOLO_MUZZLE_FLASH = RegisterParticle(
"weapon_shot_Flame_3D");
159 static const int GUN_FNX = RegisterParticle(
"weapon_shot_fnx_01");
160 static const int GUN_FNX_SUPPRESSED = RegisterParticle(
"weapon_shot_fnx_02");
161 static const int GUN_PARTICLE_TEST = RegisterParticle(
"weapon_shot_fnx_01");
162 static const int GUN_PARTICLE_CASING = RegisterParticle(
"weapon_shot_chamber_smoke");
163 static const int GUN_PARTICLE_CASING_RAISE = RegisterParticle(
"weapon_shot_chamber_smoke_raise");
164 static const int GUN_CZ75 = RegisterParticle(
"weapon_shot_cz75_01");
165 static const int GUN_AKM = RegisterParticle(
"weapon_shot_akm_01");
166 static const int GUN_AKM_SUPPRESSED = RegisterParticle(
"weapon_shot_akm_02");
167 static const int GUN_IZH18 = RegisterParticle(
"weapon_shot_izh18_01");
168 static const int GUN_IZH18_SUPPRESSED = RegisterParticle(
"weapon_shot_izh18_02");
169 static const int GUN_MP5K = RegisterParticle(
"weapon_shot_mp5k_01");
170 static const int GUN_MP5K_2 = RegisterParticle(
"weapon_shot_mp5k_02_boris");
171 static const int GUN_MP5K_SUPPRESSED = RegisterParticle(
"weapon_shot_mp5k_02");
172 static const int GUN_MP5K_COMPENSATOR = RegisterParticle(
"weapon_shot_mp5k_02");
173 static const int GUN_UMP45 = RegisterParticle(
"weapon_shot_ump45_01");
174 static const int GUN_M4A1 = RegisterParticle(
"weapon_shot_m4a1_01");
175 static const int GUN_MP133 = RegisterParticle(
"weapon_shot_mp133_01");
176 static const int GUN_PELLETS = RegisterParticle(
"weapon_shot_pellets");
177 static const int GUN_MOSIN9130 = RegisterParticle(
"weapon_shot_mosin9130_01");
178 static const int GUN_MOSIN_COMPENSATOR = RegisterParticle(
"weapon_shot_mosin_compensator_01");
179 static const int GUN_CZ527 = RegisterParticle(
"weapon_shot_cz527_01");
180 static const int GUN_SKS = RegisterParticle(
"weapon_shot_sks_01");
181 static const int GUN_WINCHESTER70 = RegisterParticle(
"weapon_shot_winch70_01");
182 static const int GUN_VSS = RegisterParticle(
"weapon_shot_vss_01");
183 static const int GUN_AK74 = RegisterParticle(
"weapon_shot_ak74_01");
184 static const int GUN_AK101 = RegisterParticle(
"weapon_shot_ak101_01");
186 static const int GUN_MAGNUM = RegisterParticle(
"weapon_shot_magnum_01");
188 static const int GUN_CZ61 = RegisterParticle(
"weapon_shot_cz61_01");
189 static const int GUN_LONG_WINDED_SMOKE = RegisterParticle(
"weapon_shot_winded_smoke");
190 static const int GUN_LONG_WINDED_SMOKE_SMALL = RegisterParticle(
"weapon_shot_winded_smoke_small");
191 static const int SMOKING_BARREL = RegisterParticle(
"smoking_barrel");
192 static const int SMOKING_BARREL_SMALL = RegisterParticle(
"smoking_barrel_small");
193 static const int SMOKING_BARREL_HEAVY = RegisterParticle(
"smoking_barrel_heavy");
194 static const int SMOKING_BARREL_STEAM = RegisterParticle(
"smoking_barrel_steam");
195 static const int SMOKING_BARREL_STEAM_SMALL = RegisterParticle(
"smoking_barrel_steam_small");
196 static const int SMARKS_CHAMBER = RegisterParticle(
"weapon_shot_chamber_spark");
199 static const int IMPACT_TEST = RegisterParticle(
"impacts/bullet_impact_placeholder");
200 static const int IMPACT_DISTANT_DUST = RegisterParticle(
"impacts/distant_dust");
201 static const int IMPACT_TEST_RICOCHET = RegisterParticle(
"impacts/bullet_riochet_placeholder");
202 static const int IMPACT_TEST2 = RegisterParticle(
"_test_orientation_02");
203 static const int IMPACT_TEST_ENTER_DEBUG = RegisterParticle(
"impacts/_test_impact_enter_debug");
204 static const int IMPACT_TEST_RICOCHET_DEBUG = RegisterParticle(
"impacts/_test_impact_ricochet_debug");
205 static const int IMPACT_TEST_EXIT_DEBUG = RegisterParticle(
"impacts/_test_impact_exit_debug");
206 static const int IMPACT_TEST_NO_MATERIAL_ERROR = RegisterParticle(
"_test_no_material");
207 static const int IMPACT_WOOD_ENTER = RegisterParticle(
"impacts/hit_wood_ent_01");
208 static const int IMPACT_WOOD_RICOCHET = RegisterParticle(
"impacts/hit_wood_ric_01");
209 static const int IMPACT_WOOD_EXIT = RegisterParticle(
"impacts/hit_wood_ext_01");
210 static const int IMPACT_CONCRETE_ENTER = RegisterParticle(
"impacts/hit_concrete_ent_01");
211 static const int IMPACT_CONCRETE_RICOCHET = RegisterParticle(
"impacts/hit_concrete_ric_01");
212 static const int IMPACT_CONCRETE_EXIT = RegisterParticle(
"impacts/hit_concrete_ext_01");
213 static const int IMPACT_FOLIAGE_ENTER = RegisterParticle(
"impacts/hit_foliage_ent_01");
214 static const int IMPACT_FOLIAGE_RICOCHET = RegisterParticle(
"impacts/hit_foliage_ric_01");
215 static const int IMPACT_FOLIAGE_EXIT = RegisterParticle(
"impacts/hit_foliage_ext_01");
216 static const int IMPACT_FOLIAGE_GREEN_ENTER = RegisterParticle(
"impacts/hit_foliage_green_ent_01");
217 static const int IMPACT_FOLIAGE_GREEN_RICOCHET = RegisterParticle(
"impacts/hit_foliage_green_ric_01");
218 static const int IMPACT_FOLIAGE_GREEN_EXIT = RegisterParticle(
"impacts/hit_foliage_green_ext_01");
219 static const int IMPACT_FOLIAGE_CONIFER_ENTER = RegisterParticle(
"impacts/hit_foliage_conifer_ent_01");
220 static const int IMPACT_FOLIAGE_CONIFER_RICOCHET= RegisterParticle(
"impacts/hit_foliage_conifer_ric_01");
221 static const int IMPACT_FOLIAGE_CONIFER_EXIT = RegisterParticle(
"impacts/hit_foliage_conifer_ext_01");
222 static const int IMPACT_GRASS_ENTER = RegisterParticle(
"impacts/hit_grass_ent_01");
223 static const int IMPACT_GRASS_RICOCHET = RegisterParticle(
"impacts/hit_grass_ric_01");
224 static const int IMPACT_DIRT_ENTER = RegisterParticle(
"impacts/hit_dirt_ent_01");
225 static const int IMPACT_DIRT_RICOCHET = RegisterParticle(
"impacts/hit_dirt_ric_01");
226 static const int IMPACT_DIRT_EXIT = RegisterParticle(
"impacts/hit_dirt_ext_01");
227 static const int IMPACT_RUBBER_ENTER = RegisterParticle(
"impacts/hit_rubber_ent_01");
228 static const int IMPACT_RUBBER_RICOCHET = RegisterParticle(
"impacts/hit_rubber_ric_01");
229 static const int IMPACT_RUBBER_EXIT = RegisterParticle(
"impacts/hit_rubber_ext_01");
230 static const int IMPACT_GRAVEL_ENTER = RegisterParticle(
"impacts/hit_gravel_ent_01");
231 static const int IMPACT_GRAVEL_RICOCHET = RegisterParticle(
"impacts/hit_gravel_ric_01");
232 static const int IMPACT_GRAVEL_EXIT = RegisterParticle(
"impacts/hit_gravel_ext_01");
233 static const int IMPACT_PLASTER_ENTER = RegisterParticle(
"impacts/hit_plaster_ent_01");
234 static const int IMPACT_PLASTER_RICOCHET = RegisterParticle(
"impacts/hit_plaster_ric_01");
235 static const int IMPACT_PLASTER_EXIT = RegisterParticle(
"impacts/hit_plaster_ext_01");
236 static const int IMPACT_METAL_ENTER = RegisterParticle(
"impacts/hit_metal_ent_01");
237 static const int IMPACT_METAL_RICOCHET = RegisterParticle(
"impacts/hit_metal_ric_01");
238 static const int IMPACT_METAL_EXIT = RegisterParticle(
"impacts/hit_metal_ext_01");
239 static const int IMPACT_MEAT_ENTER = RegisterParticle(
"impacts/hit_meat_ent_01");
240 static const int IMPACT_MEAT_RICOCHET = RegisterParticle(
"impacts/hit_meat_ric_01");
241 static const int IMPACT_MEAT_EXIT = RegisterParticle(
"impacts/hit_meat_ext_01");
242 static const int IMPACT_MEATBONES_ENTER = RegisterParticle(
"impacts/hit_meatbones_ent_01");
243 static const int IMPACT_MEATBONES_RICOCHET = RegisterParticle(
"impacts/hit_meatbones_ent_01");
244 static const int IMPACT_MEATBONES_EXIT = RegisterParticle(
"impacts/hit_meatbones_ext_01");
245 static const int IMPACT_GLASS_ENTER = RegisterParticle(
"impacts/hit_glass_ent_01");
246 static const int IMPACT_GLASS_RICOCHET = RegisterParticle(
"impacts/hit_glass_ric_01");
247 static const int IMPACT_GLASS_EXIT = RegisterParticle(
"impacts/hit_glass_ext_01");
248 static const int IMPACT_WATER_SMALL_ENTER = RegisterParticle(
"impacts/hit_water_ent_01");
249 static const int IMPACT_WATER_MEDIUM_ENTER = RegisterParticle(
"impacts/hit_water_ent_02");
250 static const int IMPACT_WATER_LARGE_ENTER = RegisterParticle(
"impacts/hit_water_ent_03");
251 static const int IMPACT_TEXTILE_ENTER = RegisterParticle(
"impacts/hit_textile_ent_01");
252 static const int IMPACT_TEXTILE_RICOCHET = RegisterParticle(
"impacts/hit_textile_ric_01");
253 static const int IMPACT_TEXTILE_EXIT = RegisterParticle(
"impacts/hit_textile_ext_01");
254 static const int IMPACT_SAND_ENTER = RegisterParticle(
"impacts/hit_sand_ent_01");
255 static const int IMPACT_SAND_RICOCHET = RegisterParticle(
"impacts/hit_sand_ric_01");
256 static const int IMPACT_SAND_EXIT = RegisterParticle(
"impacts/hit_sand_ext_01");
257 static const int IMPACT_PLASTIC_ENTER = RegisterParticle(
"impacts/hit_plastic_ent_01");
258 static const int IMPACT_PLASTIC_RICOCHET = RegisterParticle(
"impacts/hit_plastic_ric_01");
259 static const int IMPACT_PLASTIC_EXIT = RegisterParticle(
"impacts/hit_plastic_ext_01");
260 static const int IMPACT_SNOW_ENTER = RegisterParticle(
"impacts/hit_snow_ent_01");
261 static const int IMPACT_SNOW_RICOCHET = RegisterParticle(
"impacts/hit_snow_ric_01");
262 static const int IMPACT_SNOW_EXIT = RegisterParticle(
"impacts/hit_snow_ext_01");
263 static const int IMPACT_ICE_ENTER = RegisterParticle(
"impacts/hit_ice_ent_01");
264 static const int IMPACT_ICE_RICOCHET = RegisterParticle(
"impacts/hit_ice_ric_01");
265 static const int IMPACT_ICE_EXIT = RegisterParticle(
"impacts/hit_ice_ext_01");
268 static const int EXPLOSION_LANDMINE = RegisterParticle(
"explosion_landmine_01");
269 static const int EXPLOSION_TEST = RegisterParticle(
"explosion_placeholder");
270 static const int EXPLOSION_GOAT = RegisterParticle(
"explosion_goat");
273 static const int SMOKING_HELI_WRECK = RegisterParticle(
"smoke_heli_wreck_01");
274 static const int AURORA_SANTA_WRECK = RegisterParticle(
"smoke_santa_wreck");
275 static const int SMOKE_GENERIC_WRECK = RegisterParticle(
"smoke_generic_wreck");
276 static const int SMOKING_CAR_ENGINE = RegisterParticle(
"menu_engine_fire");
277 static const int EVAPORATION = RegisterParticle(
"menu_evaporation");
280 static const int HATCHBACK_COOLANT_OVERHEATING = RegisterParticle(
"Hatchback_coolant_overheating");
281 static const int HATCHBACK_COOLANT_OVERHEATED = RegisterParticle(
"Hatchback_coolant_overheated");
282 static const int HATCHBACK_ENGINE_OVERHEATING = RegisterParticle(
"Hatchback_engine_failing");
283 static const int HATCHBACK_ENGINE_OVERHEATED = RegisterParticle(
"Hatchback_engine_failure");
284 static const int HATCHBACK_EXHAUST_SMOKE = RegisterParticle(
"Hatchback_exhaust");
285 static const int BOAT_WATER_FRONT = RegisterParticle(
"vehicles/boat/boat_water_front");
286 static const int BOAT_WATER_BACK = RegisterParticle(
"vehicles/boat/boat_water_back");
287 static const int BOAT_WATER_SIDE = RegisterParticle(
"vehicles/boat/boat_water_side");
290 static const int ENV_SWARMING_FLIES = RegisterParticle(
"env_fly_swarm_01");
293 static const int BONFIRE_FIRE = RegisterParticle(
"fire_bonfire");
294 static const int BONFIRE_SMOKE = RegisterParticle(
"smoke_bonfire");
295 static const int TIREPILE_FIRE = RegisterParticle(
"fire_tirepile");
296 static const int SPOOKY_MIST = RegisterParticle(
"spooky_mist");
298 static const int VOMIT_BLOOD = RegisterParticle(
"character_vomitBlood_01");
301 static const int CONTAMINATED_AREA_GAS_TINY = RegisterParticle(
"contaminated_area_gas_around_tiny");
302 static const int CONTAMINATED_AREA_GAS_AROUND = RegisterParticle(
"contaminated_area_gas_around");
303 static const int CONTAMINATED_AREA_GAS_BIGASS = RegisterParticle(
"contaminated_area_gas_bigass");
304 static const int CONTAMINATED_AREA_GAS_GROUND = RegisterParticle(
"contaminated_area_gas_ground");
305 static const int CONTAMINATED_AREA_GAS_SHELL = RegisterParticle(
"contaminated_area_gas_shell");
306 static const int CONTAMINATED_AREA_GAS_DEBUG = RegisterParticle(
"contaminated_area_gas_bigass_debug");
309 static const int FIREWORKS_SHOT = RegisterParticle(
"fireworks_small_01");
310 static const int FIREWORKS_EXPLOSION_RED = RegisterParticle(
"fireworks_large_01_Red");
311 static const int FIREWORKS_EXPLOSION_GREEN = RegisterParticle(
"fireworks_large_01_Green");
312 static const int FIREWORKS_EXPLOSION_BLUE = RegisterParticle(
"fireworks_large_01_Blue");
313 static const int FIREWORKS_EXPLOSION_YELLOW = RegisterParticle(
"fireworks_large_01_Yellow");
314 static const int FIREWORKS_EXPLOSION_PINK = RegisterParticle(
"fireworks_large_01_Pink");
316 static const int FIREWORKS_FUSE = RegisterParticle(
"fireworks_small_04");
317 static const int FIREWORKS_AFTERBURN_START = RegisterParticle(
"fireworks_small_02");
318 static const int FIREWORKS_AFTERBURN_END = RegisterParticle(
"fireworks_small_03");
321 static const int FIREWORKS_EXPLOSION_THANKS1 = RegisterParticle(
"fireworks_ThankYou_anim");
322 static const int FIREWORKS_EXPLOSION_THANKS2 = RegisterParticle(
"fireworks_For10_anim");
323 static const int FIREWORKS_EXPLOSION_THANKS3 = RegisterParticle(
"fireworks_Amazing_anim");
324 static const int FIREWORKS_EXPLOSION_THANKS4 = RegisterParticle(
"fireworks_Years_anim");
325 static const int FIREWORKS_EXPLOSION_THANKS5 = RegisterParticle(
"fireworks_Dayz_anim");
329 static const int GRENADE_CHEM_BREAK = RegisterParticle(
"contaminated_area_gas_grenade");
331 static const int CLAYMORE_EXPLOSION = RegisterParticle(
"explosion_claymore_01");
332 static const int PLASTIC_EXPLOSION = RegisterParticle(
"explosion_plastic_01");
335 static const int WATER_JET = RegisterParticle(
"water_jet");
336 static const int WATER_JET_WEAK = RegisterParticle(
"water_jet_weak");
337 static const int WATER_SPILLING = RegisterParticle(
"water_spilling");
340 static const int DROWNING_BUBBLES = RegisterParticle(
"breath_bubbles");
343 static const int BOLT_CUPID_TAIL = RegisterParticle(
"cupid_bolt");
344 static const int BOLT_CUPID_HIT = RegisterParticle(
"cupid_hit");
347 static const int HOTPSRING_WATERVAPOR = RegisterParticle(
"hotspring_watervapor");
348 static const int GEYSER_NORMAL = RegisterParticle(
"geyser_normal");
349 static const int GEYSER_STRONG = RegisterParticle(
"geyser_strong");
350 static const int GEYSER_SPLASH = RegisterParticle(
"geyser_strong_splash");
351 static const int GEYSER_BUBBLES = RegisterParticle(
"geyser_bubbles");
352 static const int VOLCANO = RegisterParticle(
"volcano_smoke");
355 static const int FISHING_SIGNAL_SPLASH = RegisterParticle(
"fishing_signal_splash");
358 static const int STEP_SNOW = RegisterParticle(
"step_snow");
359 static const int STEP_DESERT = RegisterParticle(
"step_desert");
360 static const int STEP_SOIL = RegisterParticle(
"step_soil");
363 static const int VEHICLE_WHEEL_SNOW = RegisterParticle(
"vehicle_wheel_snow");
364 static const int VEHICLE_WHEEL_GRAVEL = RegisterParticle(
"vehicle_wheel_gravel");
365 static const int VEHICLE_WHEEL_ASPHALT = RegisterParticle(
"vehicle_wheel_asphalt");
368 static const int TREE_FALLING_SNOW = RegisterParticle(
"tree_falling_snow");
369 static const int TREE_SOFT_FALLING_SNOW = RegisterParticle(
"tree_soft_falling_snow");
370 static const int TREE_SOFT_LARGE_FALLING_SNOW = RegisterParticle(
"tree_soft_large_falling_snow");
371 static const int TREE_SMALL_FALLING_SNOW = RegisterParticle(
"tree_small_falling_snow");
372 static const int TREE_FALLING_NEEDLE = RegisterParticle(
"tree_falling_needle");
373 static const int TREE_FALLING_LEAF = RegisterParticle(
"tree_falling_leaf");
374 static const int BUSH_FALLING_SNOW = RegisterParticle(
"bush_falling_snow");
376 static const int TREE_PASSING_SNOW = RegisterParticle(
"tree_passing_snow");
377 static const int BUSH_PASSING_SNOW = RegisterParticle(
"bush_passing_snow");
380 static int RegisterParticle(
string file_name)
382 return RegisterParticle(GetPathToParticles(), file_name);
387 static int RegisterParticleByFullPath(
string fullPath)
391 if (fullPath.Replace(
"\\",
"/") > 0)
393 ErrorEx(
string.Format(
"Using wrong path delimiter for particle registering! Use '/' instead of '\\'. fullPath=%1", fullPath),
ErrorExSeverity.WARNING);
397 int lastIndex = fullPath.LastIndexOf(
"/");
401#ifdef WAITING_FOR_PBOS_TO_BE_UPDATED
405 return RegisterParticleByFullPath(GetPathToParticles() + fullPath);
411 string rootPath = fullPath.Substring(0, lastIndex + 1);
412 string fileName = fullPath.Substring(lastIndex + 1, fullPath.Length() - (lastIndex + 1));
414 return RegisterParticle(rootPath, fileName);
418 static int RegisterParticle(
string root_path,
string file_name)
420 if (!m_ParticlePaths)
423 if (!m_ParticleNames)
426 string path =
string.Format(
"%1%2", root_path, file_name);
427 string fullPath =
string.Format(
"%1.ptc",
path);
433 devMsgSuffix =
" Then rebuild 'scripts' and 'graphics' PBOs.";
435 ErrorEx(
string.Format(
"Particle file not found! <%1> Correct path to this particle in script file ParticleList.c!%2",
441 if (m_ParticleNames.Find(file_name, existingNameId))
444 if (m_ParticlePaths.GetKeyByValueChecked(
path, existingPathId))
446 if (existingNameId == existingPathId)
448 return existingNameId;
452 ErrorEx(
string.Format(
"ParticleNames and ParticlePaths array are containing conflicting data. ID %1 vs ID %2", existingNameId, existingPathId));
457 ErrorEx(
string.Format(
"Duplicate particle filename: %1; GetParticleIDByName will only work with the first path if there are two different paths.", file_name),
ErrorExSeverity.WARNING);
462 m_ParticleNames.Insert(file_name, m_lastID + 1);
466 m_ParticlePaths.Insert(m_lastID,
path);
470 static int GetRegisteredParticlesCount()
476 static bool IsValidId(
int id)
478 return id != NONE &&
id != INVALID;
493 return string.Format(
"%1.ptc", GetParticlePath(
particle_id));
497 static int GetParticleID(
string particle_file)
499 int id = m_ParticlePaths.GetKeyByValue(particle_file);
506 static int GetParticleIDByName(
string name)
509 if (!m_ParticleNames.Find(
name,
id))
515 static string GetPathToParticles()
517 return "graphics/particles/";
521 static void PreloadParticles()
525 int count = m_ParticlePaths.Count();
527 for (
int i = 0; i < count; ++i)