Dayz Explorer 1.29.162510
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particlelist.c
Go to the documentation of this file.
1// Register all particles below!
2
3// Example how to register particles from a mod
4/*
5modded class ParticleList
6{
7 static const int MODDED_PARTICLE = RegisterParticle( "mod_folder/" , "my_modded_particle");
8}
9*/
10
12{
13 ref static map<int, string> m_ParticlePaths; // Contains full paths to all particles. WARNING: Paths are without the '.ptc' suffix!
14 ref static map<string, int> m_ParticleNames; // Contains file NAME (without suffix) to id.
15
16 static int m_lastID = 0;
17
18 // REGISTER ALL PARTICLES BELOW:
19
20 static const int INVALID = -1;
21 static const int NONE = 0; // 0 does not exist either, valid particle starts from 1
22 static const int PARTICLE_TEST = RegisterParticle("_test_orientation");
23 static const int DEBUG_DOT = RegisterParticle("debug_dot");
24 static const int DEBUG_DOT5M = RegisterParticle("debug_dot5m");
25
26 // FIREPLACE
27 // Normal fireplace
28 static const int CAMP_FIRE_START = RegisterParticle("fire_small_camp_01_start");
29 static const int CAMP_SMALL_FIRE = RegisterParticle("fire_small_camp_01");
30 static const int CAMP_NORMAL_FIRE = RegisterParticle("fire_medium_camp_01");
31 static const int CAMP_SMALL_SMOKE = RegisterParticle("smoke_small_camp_01");
32 static const int CAMP_NORMAL_SMOKE = RegisterParticle("smoke_medium_camp_01");
33 static const int CAMP_FIRE_END = RegisterParticle("fire_small_camp_01_end");
34 static const int CAMP_STEAM_2END = RegisterParticle("steam_medium_camp_2end");
35 static const int CAMP_STEAM_EXTINGUISH_START = RegisterParticle("default_01");
36 static const int CAMP_STOVE_FIRE = RegisterParticle("fire_small_stove_01");
37 static const int CAMP_STOVE_FIRE_START = RegisterParticle("fire_small_stove_01_start");
38 static const int CAMP_STOVE_FIRE_END = RegisterParticle("fire_small_stove_01_end");
39 static const int CAMP_NO_IGNITE_WIND = RegisterParticle("fire_extinguish_wind");
40 // Fireplace indoor
41 static const int HOUSE_FIRE_START = RegisterParticle("fire_small_house_01_start");
42 static const int HOUSE_SMALL_FIRE = RegisterParticle("fire_small_house_01");
43 static const int HOUSE_SMALL_SMOKE = RegisterParticle("smoke_small_house_01");
44 static const int HOUSE_NORMAL_FIRE = RegisterParticle("fire_medium_house_01");
45 static const int HOUSE_NORMAL_SMOKE = RegisterParticle("smoke_medium_house_01");
46 static const int HOUSE_FIRE_END = RegisterParticle("fire_small_house_01_end");
47 static const int HOUSE_FIRE_STEAM_2END = RegisterParticle("steam_medium_house_2end");
48 // Fireplace in barrel with holes
49 static const int BARREL_FIRE_START = RegisterParticle("fire_small_barrel_01_start");
50 static const int BARREL_SMALL_FIRE = RegisterParticle("fire_small_barrel_01");
51 static const int BARREL_SMALL_SMOKE = RegisterParticle("smoke_small_barrel_01");
52 static const int BARREL_NORMAL_FIRE = RegisterParticle("fire_medium_barrel_01");
53 static const int BARREL_NORMAL_SMOKE = RegisterParticle("smoke_medium_barrel_01");
54 static const int BARREL_FIRE_END = RegisterParticle("fire_small_barrel_01_end");
55 static const int BARREL_FIRE_STEAM_2END = RegisterParticle("steam_medium_camp_2end");
56 // Fireplace in indoor oven
57 static const int OVEN_FIRE_START = RegisterParticle("fire_small_oven_01_start");
58 static const int OVEN_SMALL_FIRE = RegisterParticle("fire_small_oven_01");
59 static const int OVEN_NORMAL_FIRE = RegisterParticle("fire_medium_oven_01");
60 static const int OVEN_FIRE_END = RegisterParticle("fire_small_ovenl_01_end");
61
62 // COOKING
63 static const int COOKING_BOILING_EMPTY = RegisterParticle("cooking_boiling_empty");
64 static const int COOKING_BOILING_START = RegisterParticle("cooking_boiling_start");
65 static const int COOKING_BOILING_DONE = RegisterParticle("cooking_boiling_done");
66 static const int COOKING_BAKING_START = RegisterParticle("cooking_baking_start");
67 static const int COOKING_BAKING_DONE = RegisterParticle("cooking_baking_done");
68 static const int COOKING_DRYING_START = RegisterParticle("cooking_drying_start");
69 static const int COOKING_DRYING_DONE = RegisterParticle("cooking_drying_done");
70 static const int COOKING_BURNING_DONE = RegisterParticle("cooking_burning_done");
71 static const int ITEM_HOT_VAPOR = RegisterParticle("item_hot_vapor");
72
73 // TORCH
74 static const int TORCH_T3 = RegisterParticle("fire_small_torch_01");
75 static const int TORCH_T1 = RegisterParticle("fire_small_torch_02");
76 static const int TORCH_T2 = RegisterParticle("fire_small_torch_03");
77
78 //BROOM TORCH
79 static const int BROOM_TORCH_T1 = RegisterParticle("fire_small_broom_torch_01");
80 static const int BROOM_TORCH_T2 = RegisterParticle("fire_small_broom_torch_02");
81 static const int BROOM_TORCH_T3 = RegisterParticle("fire_small_broom_torch_03");
82
83 // ROADFLARE
84 static const int ROADFLARE_BURNING_INIT = RegisterParticle("fire_small_roadflare_red_04");
85 static const int ROADFLARE_BURNING_MAIN = RegisterParticle("fire_small_roadflare_red_01");
86 static const int ROADFLARE_BURNING_ENDING = RegisterParticle("fire_small_roadflare_red_02");
87 static const int ROADFLARE_BURNING_SMOKE = RegisterParticle("fire_small_roadflare_red_03");
88
89 // FLARE PROJECTILE
90 static const int FLAREPROJ_FIRE = RegisterParticle("fire_small_roadflare_red_04");
91 static const int FLAREPROJ_ACTIVATE = RegisterParticle("fire_small_flare_yellow_01");
92 static const int FLAREPROJ_ACTIVATE_RED = RegisterParticle("fire_small_flare_red_01");
93 static const int FLAREPROJ_ACTIVATE_GREEN = RegisterParticle("fire_small_flare_green_01");
94 static const int FLAREPROJ_ACTIVATE_BLUE = RegisterParticle("fire_small_flare_blue_01");
95
96 // DIGGING
97 static const int DIGGING_STASH = RegisterParticle("digging_ground");
98
99 // SMOKE GRENADES
101 static const int GRENADE_RDG2_BLACK_START = RegisterParticle("smoke_RDG2_black_01");
102 static const int GRENADE_RDG2_BLACK_LOOP = RegisterParticle("smoke_RDG2_black_02");
103 static const int GRENADE_RDG2_BLACK_END = RegisterParticle("smoke_RDG2_black_03");
104 static const int GRENADE_RDG2_WHITE_START = RegisterParticle("smoke_RDG2_white_01");
105 static const int GRENADE_RDG2_WHITE_LOOP = RegisterParticle("smoke_RDG2_white_02");
106 static const int GRENADE_RDG2_WHITE_END = RegisterParticle("smoke_RDG2_white_03");
108 static const int GRENADE_M18_GREEN_START = RegisterParticle("smoke_M18_green_01");
109 static const int GRENADE_M18_GREEN_LOOP = RegisterParticle("smoke_M18_green_02");
110 static const int GRENADE_M18_GREEN_END = RegisterParticle("smoke_M18_green_03");
111 static const int GRENADE_M18_PURPLE_START = RegisterParticle("smoke_M18_purple_01");
112 static const int GRENADE_M18_PURPLE_LOOP = RegisterParticle("smoke_M18_purple_02");
113 static const int GRENADE_M18_PURPLE_END = RegisterParticle("smoke_M18_purple_03");
114 static const int GRENADE_M18_RED_START = RegisterParticle("smoke_M18_red_01");
115 static const int GRENADE_M18_RED_LOOP = RegisterParticle("smoke_M18_red_02");
116 static const int GRENADE_M18_RED_END = RegisterParticle("smoke_M18_red_03");
117 static const int GRENADE_M18_WHITE_START = RegisterParticle("smoke_M18_white_01");
118 static const int GRENADE_M18_WHITE_LOOP = RegisterParticle("smoke_M18_white_02");
119 static const int GRENADE_M18_WHITE_END = RegisterParticle("smoke_M18_white_03");
120 static const int GRENADE_M18_YELLOW_START = RegisterParticle("smoke_M18_yellow_01");
121 static const int GRENADE_M18_YELLOW_LOOP = RegisterParticle("smoke_M18_yellow_02");
122 static const int GRENADE_M18_YELLOW_END = RegisterParticle("smoke_M18_yellow_03");
123 static const int GRENADE_M18_BLACK_START = RegisterParticle("smoke_M18_black_01");
124 static const int GRENADE_M18_BLACK_LOOP = RegisterParticle("smoke_M18_black_02");
125 static const int GRENADE_M18_BLACK_END = RegisterParticle("smoke_M18_black_03");
126
129 static const int GRENADE_M84 = RegisterParticle("explosion_M84_01");
130
131 // FRAGMENTATION GRENADES
132 static const int RGD5 = RegisterParticle("explosion_RGD5_01");
133 static const int M67 = RegisterParticle("explosion_M67_01");
134
135 // GRENADE EXPLOSION BY SURFACE
136 static const int EXPLOSION_GRENADE_SNOW = RegisterParticle("explosion_grenade_snow");
137 static const int EXPLOSION_GRENADE_ICE = RegisterParticle("explosion_grenade_ice");
138
139 // ELECTRICITY
140 static const int POWER_GENERATOR_SMOKE = RegisterParticle("smoke_small_generator_01");
141 static const int BARBED_WIRE_SPARKS = RegisterParticle("electro_shortc2");
142 static const int LEVER_SPARKS = RegisterParticle("electro_sparks");
143 static const int EASTER_EGG_ACTIVATE = RegisterParticle("easter_egg_activate");
144
145 // PLAYER
146 static const int BLEEDING_SOURCE = RegisterParticle("blood_bleeding_01");
147 static const int BLEEDING_SOURCE_LIGHT = RegisterParticle("blood_bleeding_02");
148 static const int BLOOD_SURFACE_DROPS = RegisterParticle("blood_surface_drops");
149 static const int BLOOD_SURFACE_CHUNKS = RegisterParticle("blood_surface_chunks");
150 static const int VOMIT = RegisterParticle("character_vomit_01");
151 static const int BREATH_VAPOUR_LIGHT = RegisterParticle("breath_vapour_light");
152 static const int BREATH_VAPOUR_MEDIUM = RegisterParticle("breath_vapour_medium");
153 static const int BREATH_VAPOUR_HEAVY = RegisterParticle("breath_vapour_heavy");
154 static const int VOMIT_CHUNKS = RegisterParticle("character_vomit_puddle");
155
156 // GUNS
157 static const int GUN_MUZZLE_FLASH_SVD_STAR = RegisterParticle("weapon_shot_Flame_3D_4star");
158 static const int GUN_SOLO_MUZZLE_FLASH = RegisterParticle("weapon_shot_Flame_3D");
159 static const int GUN_FNX = RegisterParticle("weapon_shot_fnx_01");
160 static const int GUN_FNX_SUPPRESSED = RegisterParticle("weapon_shot_fnx_02");
161 static const int GUN_PARTICLE_TEST = RegisterParticle("weapon_shot_fnx_01");
162 static const int GUN_PARTICLE_CASING = RegisterParticle("weapon_shot_chamber_smoke");
163 static const int GUN_PARTICLE_CASING_RAISE = RegisterParticle("weapon_shot_chamber_smoke_raise");
164 static const int GUN_CZ75 = RegisterParticle("weapon_shot_cz75_01");
165 static const int GUN_AKM = RegisterParticle("weapon_shot_akm_01");
166 static const int GUN_AKM_SUPPRESSED = RegisterParticle("weapon_shot_akm_02");
167 static const int GUN_IZH18 = RegisterParticle("weapon_shot_izh18_01");
168 static const int GUN_IZH18_SUPPRESSED = RegisterParticle("weapon_shot_izh18_02");
169 static const int GUN_MP5K = RegisterParticle("weapon_shot_mp5k_01");
170 static const int GUN_MP5K_2 = RegisterParticle("weapon_shot_mp5k_02_boris");
171 static const int GUN_MP5K_SUPPRESSED = RegisterParticle("weapon_shot_mp5k_02");
172 static const int GUN_MP5K_COMPENSATOR = RegisterParticle("weapon_shot_mp5k_02");
173 static const int GUN_UMP45 = RegisterParticle("weapon_shot_ump45_01");
174 static const int GUN_M4A1 = RegisterParticle("weapon_shot_m4a1_01");
175 static const int GUN_MP133 = RegisterParticle("weapon_shot_mp133_01");
176 static const int GUN_PELLETS = RegisterParticle("weapon_shot_pellets");
177 static const int GUN_MOSIN9130 = RegisterParticle("weapon_shot_mosin9130_01");
178 static const int GUN_MOSIN_COMPENSATOR = RegisterParticle("weapon_shot_mosin_compensator_01");
179 static const int GUN_CZ527 = RegisterParticle("weapon_shot_cz527_01");
180 static const int GUN_SKS = RegisterParticle("weapon_shot_sks_01");
181 static const int GUN_WINCHESTER70 = RegisterParticle("weapon_shot_winch70_01");
182 static const int GUN_VSS = RegisterParticle("weapon_shot_vss_01");
183 static const int GUN_AK74 = RegisterParticle("weapon_shot_ak74_01");
184 static const int GUN_AK101 = RegisterParticle("weapon_shot_ak101_01");
185
186 static const int GUN_MAGNUM = RegisterParticle("weapon_shot_magnum_01");
187
188 static const int GUN_CZ61 = RegisterParticle("weapon_shot_cz61_01");
189 static const int GUN_LONG_WINDED_SMOKE = RegisterParticle("weapon_shot_winded_smoke");
190 static const int GUN_LONG_WINDED_SMOKE_SMALL = RegisterParticle("weapon_shot_winded_smoke_small");
191 static const int SMOKING_BARREL = RegisterParticle("smoking_barrel");
192 static const int SMOKING_BARREL_SMALL = RegisterParticle("smoking_barrel_small");
193 static const int SMOKING_BARREL_HEAVY = RegisterParticle("smoking_barrel_heavy");
194 static const int SMOKING_BARREL_STEAM = RegisterParticle("smoking_barrel_steam");
195 static const int SMOKING_BARREL_STEAM_SMALL = RegisterParticle("smoking_barrel_steam_small");
196 static const int SMARKS_CHAMBER = RegisterParticle("weapon_shot_chamber_spark");
197
198 // BULLET & MELEE IMPACTS
199 static const int IMPACT_TEST = RegisterParticle("impacts/bullet_impact_placeholder");
200 static const int IMPACT_DISTANT_DUST = RegisterParticle("impacts/distant_dust");
201 static const int IMPACT_TEST_RICOCHET = RegisterParticle("impacts/bullet_riochet_placeholder");
202 static const int IMPACT_TEST2 = RegisterParticle("_test_orientation_02");
203 static const int IMPACT_TEST_ENTER_DEBUG = RegisterParticle("impacts/_test_impact_enter_debug");
204 static const int IMPACT_TEST_RICOCHET_DEBUG = RegisterParticle("impacts/_test_impact_ricochet_debug");
205 static const int IMPACT_TEST_EXIT_DEBUG = RegisterParticle("impacts/_test_impact_exit_debug");
206 static const int IMPACT_TEST_NO_MATERIAL_ERROR = RegisterParticle("_test_no_material");
207 static const int IMPACT_WOOD_ENTER = RegisterParticle("impacts/hit_wood_ent_01");
208 static const int IMPACT_WOOD_RICOCHET = RegisterParticle("impacts/hit_wood_ric_01");
209 static const int IMPACT_WOOD_EXIT = RegisterParticle("impacts/hit_wood_ext_01");
210 static const int IMPACT_CONCRETE_ENTER = RegisterParticle("impacts/hit_concrete_ent_01");
211 static const int IMPACT_CONCRETE_RICOCHET = RegisterParticle("impacts/hit_concrete_ric_01");
212 static const int IMPACT_CONCRETE_EXIT = RegisterParticle("impacts/hit_concrete_ext_01");
213 static const int IMPACT_FOLIAGE_ENTER = RegisterParticle("impacts/hit_foliage_ent_01");
214 static const int IMPACT_FOLIAGE_RICOCHET = RegisterParticle("impacts/hit_foliage_ric_01");
215 static const int IMPACT_FOLIAGE_EXIT = RegisterParticle("impacts/hit_foliage_ext_01");
216 static const int IMPACT_FOLIAGE_GREEN_ENTER = RegisterParticle("impacts/hit_foliage_green_ent_01");
217 static const int IMPACT_FOLIAGE_GREEN_RICOCHET = RegisterParticle("impacts/hit_foliage_green_ric_01");
218 static const int IMPACT_FOLIAGE_GREEN_EXIT = RegisterParticle("impacts/hit_foliage_green_ext_01");
219 static const int IMPACT_FOLIAGE_CONIFER_ENTER = RegisterParticle("impacts/hit_foliage_conifer_ent_01");
220 static const int IMPACT_FOLIAGE_CONIFER_RICOCHET= RegisterParticle("impacts/hit_foliage_conifer_ric_01");
221 static const int IMPACT_FOLIAGE_CONIFER_EXIT = RegisterParticle("impacts/hit_foliage_conifer_ext_01");
222 static const int IMPACT_GRASS_ENTER = RegisterParticle("impacts/hit_grass_ent_01");
223 static const int IMPACT_GRASS_RICOCHET = RegisterParticle("impacts/hit_grass_ric_01");
224 static const int IMPACT_DIRT_ENTER = RegisterParticle("impacts/hit_dirt_ent_01");
225 static const int IMPACT_DIRT_RICOCHET = RegisterParticle("impacts/hit_dirt_ric_01");
226 static const int IMPACT_DIRT_EXIT = RegisterParticle("impacts/hit_dirt_ext_01");
227 static const int IMPACT_RUBBER_ENTER = RegisterParticle("impacts/hit_rubber_ent_01");
228 static const int IMPACT_RUBBER_RICOCHET = RegisterParticle("impacts/hit_rubber_ric_01");
229 static const int IMPACT_RUBBER_EXIT = RegisterParticle("impacts/hit_rubber_ext_01");
230 static const int IMPACT_GRAVEL_ENTER = RegisterParticle("impacts/hit_gravel_ent_01");
231 static const int IMPACT_GRAVEL_RICOCHET = RegisterParticle("impacts/hit_gravel_ric_01");
232 static const int IMPACT_GRAVEL_EXIT = RegisterParticle("impacts/hit_gravel_ext_01");
233 static const int IMPACT_PLASTER_ENTER = RegisterParticle("impacts/hit_plaster_ent_01");
234 static const int IMPACT_PLASTER_RICOCHET = RegisterParticle("impacts/hit_plaster_ric_01");
235 static const int IMPACT_PLASTER_EXIT = RegisterParticle("impacts/hit_plaster_ext_01");
236 static const int IMPACT_METAL_ENTER = RegisterParticle("impacts/hit_metal_ent_01");
237 static const int IMPACT_METAL_RICOCHET = RegisterParticle("impacts/hit_metal_ric_01");
238 static const int IMPACT_METAL_EXIT = RegisterParticle("impacts/hit_metal_ext_01");
239 static const int IMPACT_MEAT_ENTER = RegisterParticle("impacts/hit_meat_ent_01");
240 static const int IMPACT_MEAT_RICOCHET = RegisterParticle("impacts/hit_meat_ric_01");
241 static const int IMPACT_MEAT_EXIT = RegisterParticle("impacts/hit_meat_ext_01");
242 static const int IMPACT_MEATBONES_ENTER = RegisterParticle("impacts/hit_meatbones_ent_01");
243 static const int IMPACT_MEATBONES_RICOCHET = RegisterParticle("impacts/hit_meatbones_ent_01");
244 static const int IMPACT_MEATBONES_EXIT = RegisterParticle("impacts/hit_meatbones_ext_01");
245 static const int IMPACT_GLASS_ENTER = RegisterParticle("impacts/hit_glass_ent_01");
246 static const int IMPACT_GLASS_RICOCHET = RegisterParticle("impacts/hit_glass_ric_01");
247 static const int IMPACT_GLASS_EXIT = RegisterParticle("impacts/hit_glass_ext_01");
248 static const int IMPACT_WATER_SMALL_ENTER = RegisterParticle("impacts/hit_water_ent_01");
249 static const int IMPACT_WATER_MEDIUM_ENTER = RegisterParticle("impacts/hit_water_ent_02");
250 static const int IMPACT_WATER_LARGE_ENTER = RegisterParticle("impacts/hit_water_ent_03");
251 static const int IMPACT_TEXTILE_ENTER = RegisterParticle("impacts/hit_textile_ent_01");
252 static const int IMPACT_TEXTILE_RICOCHET = RegisterParticle("impacts/hit_textile_ric_01");
253 static const int IMPACT_TEXTILE_EXIT = RegisterParticle("impacts/hit_textile_ext_01");
254 static const int IMPACT_SAND_ENTER = RegisterParticle("impacts/hit_sand_ent_01");
255 static const int IMPACT_SAND_RICOCHET = RegisterParticle("impacts/hit_sand_ric_01");
256 static const int IMPACT_SAND_EXIT = RegisterParticle("impacts/hit_sand_ext_01");
257 static const int IMPACT_PLASTIC_ENTER = RegisterParticle("impacts/hit_plastic_ent_01");
258 static const int IMPACT_PLASTIC_RICOCHET = RegisterParticle("impacts/hit_plastic_ric_01");
259 static const int IMPACT_PLASTIC_EXIT = RegisterParticle("impacts/hit_plastic_ext_01");
260 static const int IMPACT_SNOW_ENTER = RegisterParticle("impacts/hit_snow_ent_01");
261 static const int IMPACT_SNOW_RICOCHET = RegisterParticle("impacts/hit_snow_ric_01");
262 static const int IMPACT_SNOW_EXIT = RegisterParticle("impacts/hit_snow_ext_01");
263 static const int IMPACT_ICE_ENTER = RegisterParticle("impacts/hit_ice_ent_01");
264 static const int IMPACT_ICE_RICOCHET = RegisterParticle("impacts/hit_ice_ric_01");
265 static const int IMPACT_ICE_EXIT = RegisterParticle("impacts/hit_ice_ext_01");
266
267 // EXPLOSIONS
268 static const int EXPLOSION_LANDMINE = RegisterParticle("explosion_landmine_01");
269 static const int EXPLOSION_TEST = RegisterParticle("explosion_placeholder");
270 static const int EXPLOSION_GOAT = RegisterParticle("explosion_goat");
271
272 // ENVIRO EFX
273 static const int SMOKING_HELI_WRECK = RegisterParticle("smoke_heli_wreck_01");
274 static const int AURORA_SANTA_WRECK = RegisterParticle("smoke_santa_wreck");
275 static const int SMOKE_GENERIC_WRECK = RegisterParticle("smoke_generic_wreck");
276 static const int SMOKING_CAR_ENGINE = RegisterParticle("menu_engine_fire");
277 static const int EVAPORATION = RegisterParticle("menu_evaporation");
278
279 // VEHICLES
280 static const int HATCHBACK_COOLANT_OVERHEATING = RegisterParticle("Hatchback_coolant_overheating");
281 static const int HATCHBACK_COOLANT_OVERHEATED = RegisterParticle("Hatchback_coolant_overheated");
282 static const int HATCHBACK_ENGINE_OVERHEATING = RegisterParticle("Hatchback_engine_failing");
283 static const int HATCHBACK_ENGINE_OVERHEATED = RegisterParticle("Hatchback_engine_failure");
284 static const int HATCHBACK_EXHAUST_SMOKE = RegisterParticle("Hatchback_exhaust");
285 static const int BOAT_WATER_FRONT = RegisterParticle("vehicles/boat/boat_water_front");
286 static const int BOAT_WATER_BACK = RegisterParticle("vehicles/boat/boat_water_back");
287 static const int BOAT_WATER_SIDE = RegisterParticle("vehicles/boat/boat_water_side");
288
289 // CORPSE DECAY
290 static const int ENV_SWARMING_FLIES = RegisterParticle("env_fly_swarm_01");
291
292 // BONFIRE
293 static const int BONFIRE_FIRE = RegisterParticle("fire_bonfire");
294 static const int BONFIRE_SMOKE = RegisterParticle("smoke_bonfire");
295 static const int TIREPILE_FIRE = RegisterParticle("fire_tirepile");
296 static const int SPOOKY_MIST = RegisterParticle("spooky_mist");
297
298 static const int VOMIT_BLOOD = RegisterParticle("character_vomitBlood_01");
299
300 // CONTAMINATED AREAS
301 static const int CONTAMINATED_AREA_GAS_TINY = RegisterParticle("contaminated_area_gas_around_tiny");
302 static const int CONTAMINATED_AREA_GAS_AROUND = RegisterParticle("contaminated_area_gas_around");
303 static const int CONTAMINATED_AREA_GAS_BIGASS = RegisterParticle("contaminated_area_gas_bigass");
304 static const int CONTAMINATED_AREA_GAS_GROUND = RegisterParticle("contaminated_area_gas_ground");
305 static const int CONTAMINATED_AREA_GAS_SHELL = RegisterParticle("contaminated_area_gas_shell");
306 static const int CONTAMINATED_AREA_GAS_DEBUG = RegisterParticle("contaminated_area_gas_bigass_debug");
307
308 //Fireworks
309 static const int FIREWORKS_SHOT = RegisterParticle("fireworks_small_01");
310 static const int FIREWORKS_EXPLOSION_RED = RegisterParticle("fireworks_large_01_Red");
311 static const int FIREWORKS_EXPLOSION_GREEN = RegisterParticle("fireworks_large_01_Green");
312 static const int FIREWORKS_EXPLOSION_BLUE = RegisterParticle("fireworks_large_01_Blue");
313 static const int FIREWORKS_EXPLOSION_YELLOW = RegisterParticle("fireworks_large_01_Yellow");
314 static const int FIREWORKS_EXPLOSION_PINK = RegisterParticle("fireworks_large_01_Pink");
315
316 static const int FIREWORKS_FUSE = RegisterParticle("fireworks_small_04");
317 static const int FIREWORKS_AFTERBURN_START = RegisterParticle("fireworks_small_02");
318 static const int FIREWORKS_AFTERBURN_END = RegisterParticle("fireworks_small_03");
319
320 //Fireworks anniversary
321 static const int FIREWORKS_EXPLOSION_THANKS1 = RegisterParticle("fireworks_ThankYou_anim");
322 static const int FIREWORKS_EXPLOSION_THANKS2 = RegisterParticle("fireworks_For10_anim");
323 static const int FIREWORKS_EXPLOSION_THANKS3 = RegisterParticle("fireworks_Amazing_anim");
324 static const int FIREWORKS_EXPLOSION_THANKS4 = RegisterParticle("fireworks_Years_anim");
325 static const int FIREWORKS_EXPLOSION_THANKS5 = RegisterParticle("fireworks_Dayz_anim");
326
327
328 //pox grenade
329 static const int GRENADE_CHEM_BREAK = RegisterParticle("contaminated_area_gas_grenade");
330 //Claymore
331 static const int CLAYMORE_EXPLOSION = RegisterParticle("explosion_claymore_01");
332 static const int PLASTIC_EXPLOSION = RegisterParticle("explosion_plastic_01");
333
334 // Water jet/spilling
335 static const int WATER_JET = RegisterParticle("water_jet");
336 static const int WATER_JET_WEAK = RegisterParticle("water_jet_weak");
337 static const int WATER_SPILLING = RegisterParticle("water_spilling");
338
339 // Drowning bubbles
340 static const int DROWNING_BUBBLES = RegisterParticle("breath_bubbles");
341
343 static const int BOLT_CUPID_TAIL = RegisterParticle("cupid_bolt");
344 static const int BOLT_CUPID_HIT = RegisterParticle("cupid_hit");
345
346 // VOLCANIC
347 static const int HOTPSRING_WATERVAPOR = RegisterParticle("hotspring_watervapor");
348 static const int GEYSER_NORMAL = RegisterParticle("geyser_normal");
349 static const int GEYSER_STRONG = RegisterParticle("geyser_strong");
350 static const int GEYSER_SPLASH = RegisterParticle("geyser_strong_splash");
351 static const int GEYSER_BUBBLES = RegisterParticle("geyser_bubbles");
352 static const int VOLCANO = RegisterParticle("volcano_smoke");
353
354 // FISHING
355 static const int FISHING_SIGNAL_SPLASH = RegisterParticle("fishing_signal_splash");
356
357 // STEPS
358 static const int STEP_SNOW = RegisterParticle("step_snow");
359 static const int STEP_DESERT = RegisterParticle("step_desert");
360 static const int STEP_SOIL = RegisterParticle("step_soil");
361
362 // STEPS
363 static const int VEHICLE_WHEEL_SNOW = RegisterParticle("vehicle_wheel_snow");//
364 static const int VEHICLE_WHEEL_GRAVEL = RegisterParticle("vehicle_wheel_gravel");//
365 static const int VEHICLE_WHEEL_ASPHALT = RegisterParticle("vehicle_wheel_asphalt");//
366
367 //TREE FALLING PARTICLES
368 static const int TREE_FALLING_SNOW = RegisterParticle("tree_falling_snow");//
369 static const int TREE_SOFT_FALLING_SNOW = RegisterParticle("tree_soft_falling_snow");//
370 static const int TREE_SOFT_LARGE_FALLING_SNOW = RegisterParticle("tree_soft_large_falling_snow");//
371 static const int TREE_SMALL_FALLING_SNOW = RegisterParticle("tree_small_falling_snow");//
372 static const int TREE_FALLING_NEEDLE = RegisterParticle("tree_falling_needle");//
373 static const int TREE_FALLING_LEAF = RegisterParticle("tree_falling_leaf");//
374 static const int BUSH_FALLING_SNOW = RegisterParticle("bush_falling_snow");//
375 //TREE PASSING ParticleSource
376 static const int TREE_PASSING_SNOW = RegisterParticle("tree_passing_snow");//
377 static const int BUSH_PASSING_SNOW = RegisterParticle("bush_passing_snow");// same as bush_falling_snow
378
379
380 static int RegisterParticle(string file_name)
381 {
382 return RegisterParticle(GetPathToParticles(), file_name);
383 }
384
387 static int RegisterParticleByFullPath(string fullPath)
388 {
390#ifdef DIAG_DEVELOPER
391 if (fullPath.Replace("\\", "/") > 0)
392 {
393 ErrorEx(string.Format("Using wrong path delimiter for particle registering! Use '/' instead of '\\'. fullPath=%1", fullPath), ErrorExSeverity.WARNING);
394 }
395#endif
396
397 int lastIndex = fullPath.LastIndexOf("/");
398 if (lastIndex < 0)
399 {
401#ifdef WAITING_FOR_PBOS_TO_BE_UPDATED
402 ErrorEx(string.Format("No root path found! fullPath=%1", fullPath), ErrorExSeverity.ERROR);
403 return ParticleList.INVALID;
404#else
405 return RegisterParticleByFullPath(GetPathToParticles() + fullPath);
406#endif
407 }
408
409 // 'graphics/particles/vehicle_wheel_snow' becomes 'graphics/particles/' and 'vehicle_wheel_snow'
410
411 string rootPath = fullPath.Substring(0, lastIndex + 1);
412 string fileName = fullPath.Substring(lastIndex + 1, fullPath.Length() - (lastIndex + 1));
413
414 return RegisterParticle(rootPath, fileName);
415 }
416
418 static int RegisterParticle(string root_path, string file_name)
419 {
420 if (!m_ParticlePaths)
421 m_ParticlePaths = new map<int, string>;
422
423 if (!m_ParticleNames)
424 m_ParticleNames = new map<string, int>;
425
426 string path = string.Format("%1%2", root_path, file_name);
427 string fullPath = string.Format("%1.ptc", path);
428
429 if ( !FileExist(fullPath) )
430 {
431 string devMsgSuffix;
432 #ifdef DEVELOPER
433 devMsgSuffix = " Then rebuild 'scripts' and 'graphics' PBOs.";
434 #endif
435 ErrorEx(string.Format("Particle file not found! <%1> Correct path to this particle in script file ParticleList.c!%2",
436 fullPath, devMsgSuffix), ErrorExSeverity.WARNING);
437 //return ParticleList.INVALID;
438 }
439
440 int existingNameId;
441 if (m_ParticleNames.Find(file_name, existingNameId))
442 {
443 int existingPathId;
444 if (m_ParticlePaths.GetKeyByValueChecked(path, existingPathId))
445 {
446 if (existingNameId == existingPathId)
447 {
448 return existingNameId; // We have already registered this exact file
449 }
450 else
451 {
452 ErrorEx(string.Format("ParticleNames and ParticlePaths array are containing conflicting data. ID %1 vs ID %2", existingNameId, existingPathId));
453 }
454 }
455 else
456 {
457 ErrorEx(string.Format("Duplicate particle filename: %1; GetParticleIDByName will only work with the first path if there are two different paths.", file_name), ErrorExSeverity.WARNING);
458 }
459 }
460 else
461 {
462 m_ParticleNames.Insert(file_name, m_lastID + 1);
463 }
464
465 ++m_lastID;
466 m_ParticlePaths.Insert(m_lastID, path);
467 return m_lastID;
468 }
469
470 static int GetRegisteredParticlesCount()
471 {
472 return m_lastID;
473 }
474
476 static bool IsValidId(int id)
477 {
478 return id != NONE && id != INVALID;
479 }
480
482 static string GetParticlePath(int particle_id)
483 {
484 string path;
485 if (!m_ParticlePaths.Find(particle_id, path))
486 ErrorEx(string.Format("No particle registered with id: %1", particle_id), ErrorExSeverity.WARNING);
487 return path;
488 }
489
491 static string GetParticleFullPath(int particle_id)
492 {
493 return string.Format("%1.ptc", GetParticlePath(particle_id));
494 }
495
497 static int GetParticleID(string particle_file)
498 {
499 int id = m_ParticlePaths.GetKeyByValue(particle_file);
500 if (!IsValidId(id)) // valid id starts from 1, 0 is invalid
501 ErrorEx(string.Format("No particle registered with path: %1", particle_file), ErrorExSeverity.WARNING);
502 return id;
503 }
504
506 static int GetParticleIDByName(string name)
507 {
508 int id = 0;
509 if (!m_ParticleNames.Find(name, id))
510 ErrorEx(string.Format("No particle registered with name: %1", name), ErrorExSeverity.WARNING);
511 return id;
512 }
513
515 static string GetPathToParticles()
516 {
517 return "graphics/particles/";
518 }
519
521 static void PreloadParticles()
522 {
523 if ( !g_Game.IsServer() || !g_Game.IsMultiplayer() ) // client side
524 {
525 int count = m_ParticlePaths.Count();
526
527 for (int i = 0; i < count; ++i)
528 {
529 vobject vobj = GetObject( string.Format("%1.ptc", m_ParticlePaths[i]) );
530 ReleaseObject(vobj);
531 }
532 }
533 }
534}
Object GetObject()
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
DayZGame g_Game
Definition dayzgame.c:3942
ErrorExSeverity
Definition endebug.c:62
enum ShapeType ErrorEx
proto bool FileExist(string name)
Check existence of file.
proto native void ReleaseObject(vobject object, int flag=0)
int particle_id