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smokesimulation.c
Go to the documentation of this file.
2{
5
7 {
8 particle_id = ParticleList.GRENADE_M18_PURPLE_LOOP;
9 }
10
11 void OnFire( Entity flare)
12 {
14 m_ParMainSmoke.SetWiggle( 7, 0.3);
15 }
16
18 {
21 }
22}
23
25{
27 {
28 particle_id = ParticleList.GRENADE_M18_BLACK_LOOP;
29 }
32{
34 {
35 particle_id = ParticleList.GRENADE_M18_WHITE_LOOP;
36 }
37}
39{
41 {
42 particle_id = ParticleList.GRENADE_M18_RED_LOOP;
43 }
44}
46{
48 {
49 particle_id = ParticleList.GRENADE_M18_GREEN_LOOP;
50 }
51}
Definition camera.c:2
TODO doc.
Definition enscript.c:118
Legacy way of using particles in the game.
Definition particle.c:7
static Particle PlayOnObject(int particle_id, Object parent_obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_world_rotation=false)
Creates a particle emitter, attaches it on the given object and activates it.
Definition particle.c:152
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Definition particle.c:266
Particle m_ParMainSmoke
void OnFire(Entity flare)
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
SmokeSimulation Managed SmokeSimulation_Black()
int particle_id
SmokeSimulation_White SmokeSimulation SmokeSimulation_Red()