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hit_error.c
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1class Hit_ErrorNoMaterial : EffBulletImpactBase
2{
3 void Hit_ErrorNoMaterial()
4 {
5 #ifdef DEVELOPER
6 SetSingleParticle(ParticleList.IMPACT_TEST_NO_MATERIAL_ERROR);
7 #else
8 SetSingleParticle(ParticleList.IMPACT_TEST);
9 #endif
10 }
11}