1class Hit_Foliage : EffBulletImpactBase
7 SetRicochetParticle(
ParticleList.IMPACT_FOLIAGE_RICOCHET);
10 override float CalculateStoppingForce(
float in_speedf,
float out_speedf,
string ammoType,
float weight)
17 float projectile_weight_coef = weight / DEFAULT_PROJECTILE_WEIGHT;
19 float stopping_force = in_speedf * projectile_weight_coef * 0.5;
21 return stopping_force;