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hit_glass_thin.c
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2{
3 void Hit_Glass_Thin()
4 {
5 SetEnterParticle(ParticleList.IMPACT_GLASS_ENTER);
6 SetExitParticle(ParticleList.IMPACT_GLASS_EXIT);
7 SetRicochetParticle(ParticleList.IMPACT_GLASS_RICOCHET);
8 }
9}