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hit_grass.c
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2{
3 void Hit_Grass()
4 {
5 SetEnterParticle(ParticleList.IMPACT_GRASS_ENTER);
6 SetExitParticle(ParticleList.IMPACT_GRASS_ENTER);
7 SetRicochetParticle(ParticleList.IMPACT_GRASS_RICOCHET);
8
9 m_AngledEnter = 0.6;
10 }
11}