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hit_plastic.c
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2{
3 void Hit_Plastic()
4 {
5 SetEnterParticle(ParticleList.IMPACT_PLASTIC_ENTER);
6 SetRicochetParticle(ParticleList.IMPACT_PLASTIC_ENTER);
7 SetExitParticle(ParticleList.IMPACT_PLASTIC_ENTER);
8 }
9}