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hit_rubber.c
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2{
3 void Hit_Rubber()
4 {
5 SetEnterParticle(ParticleList.IMPACT_RUBBER_ENTER);
6 SetExitParticle(ParticleList.IMPACT_RUBBER_EXIT);
7 SetRicochetParticle(ParticleList.IMPACT_RUBBER_RICOCHET);
8 }
9}