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hitdirectionimagesarrow.c
Go to the documentation of this file.
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class
HitDirectionImagesArrow_Static
3
{
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static
ref
array<string>
m_ImagePathsLayouts;
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static
ref
array<string>
m_ImagePathsImages;
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static
void
InitArrays()
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{
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if
( !m_ImagePathsLayouts && !m_ImagePathsImages )
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{
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m_ImagePathsLayouts =
new
array<string>
;
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m_ImagePathsImages =
new
array<string>
;
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}
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}
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}
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class
HitDirectionImagesArrow
extends
HitDirectionImagesBase
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{
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override
protected
void
PerformRegisterImages
()
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{
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HitDirectionImagesArrow_Static
.InitArrays();
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RegisterImage
(
"gui/layouts/gameplay/HitDirectionIndication.layout"
,
"Single_indicator_Arrow_0"
);
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}
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override
protected
ref
array<string>
GetTypeLayoutPathArray
()
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{
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return
HitDirectionImagesArrow_Static
.m_ImagePathsLayouts;
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}
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override
protected
ref
array<string>
GetTypeImagePathArray
()
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{
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return
HitDirectionImagesArrow_Static
.m_ImagePathsImages;
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}
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}
HitDirectionImagesArrow_Static
Definition
hitdirectionimagesarrow.c:3
HitDirectionImagesBase
Definition
hitdirectionimagesbase.c:3
HitDirectionImagesBase::GetTypeLayoutPathArray
array< string > GetTypeLayoutPathArray()
Definition
hitdirectionimagesbase.c:36
HitDirectionImagesBase::GetTypeImagePathArray
array< string > GetTypeImagePathArray()
Definition
hitdirectionimagesbase.c:37
HitDirectionImagesBase::RegisterImage
void RegisterImage(string layout_path, string image_name)
Definition
hitdirectionimagesbase.c:25
HitDirectionImagesBase::PerformRegisterImages
void PerformRegisterImages()
Definition
hitdirectionimagesbase.c:16
array
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Definition
isboxcollidinggeometryproxyclasses.c:28
Daten
4_world
classes
hitindication
hitdirectionimages
hitdirectionimagesarrow.c
Generated by
1.12.0