Dayz Explorer 1.28.160049
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hitdirectionimagessplash.c
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3{
4 static ref array<string> m_ImagePathsLayouts;
5 static ref array<string> m_ImagePathsImages;
6
7 static void InitArrays()
8 {
9 if ( !m_ImagePathsLayouts && !m_ImagePathsImages )
10 {
11 m_ImagePathsLayouts = new array<string>;
12 m_ImagePathsImages = new array<string>;
13 }
14 }
15}
16
17class HitDirectionImagesSplash extends HitDirectionImagesBase
18{
19 override protected void PerformRegisterImages()
20 {
22
23 RegisterImage("gui/layouts/gameplay/HitDirectionIndication.layout","Single_indicator_Splash_0");
24 RegisterImage("gui/layouts/gameplay/HitDirectionIndication.layout","Single_indicator_Splash_1");
25 RegisterImage("gui/layouts/gameplay/HitDirectionIndication.layout","Single_indicator_Splash_2");
26 }
27
28 override protected ref array<string> GetTypeLayoutPathArray()
29 {
30 return HitDirectionImagesSplash_Static.m_ImagePathsLayouts;
31 }
32
33 override protected ref array<string> GetTypeImagePathArray()
34 {
35 return HitDirectionImagesSplash_Static.m_ImagePathsImages;
36 }
37}
array< string > GetTypeLayoutPathArray()
array< string > GetTypeImagePathArray()
void RegisterImage(string layout_path, string image_name)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.