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injuryhandler.c File Reference

Go to the source code of this file.

Classes

class  InjuryHandlerThresholds
class  InjuryAnimValues

Enumerations

enum  eInjuryHandlerLevels {
  PRISTINE , WORN , DAMAGED , BADLY_DAMAGED ,
  RUINED
}

Variables

enum eInjuryHandlerLevels NONE = 0
 MUST BE POW2.
enum eInjuryHandlerLevels MORPHINE = 1
enum eInjuryHandlerLevels PAIN_KILLERS_LVL0 = 2
enum eInjuryHandlerLevels PAIN_KILLERS_LVL1 = 4
enum eInjuryHandlerLevels BROKEN_LEGS = 8
enum eInjuryHandlerLevels BROKEN_LEGS_SPLINT = 16
enum eInjuryHandlerLevels PRONE_ANIM_OVERRIDE = 32
enum eInjuryHandlerLevels VALUE_CHECK_INTERVAL = 5
const float SENSITIVTY_PERCENTAGE = 1
ref ScriptInvoker m_ChangedStateInvoker = new ScriptInvoker()
float m_TimeSinceLastTick = VALUE_CHECK_INTERVAL + 1
float m_LastUpdate
eInjuryHandlerLevels m_LastHealthUpdate
float m_HealthMaxValue

Enumeration Type Documentation

◆ eInjuryHandlerLevels

Enumerator
PRISTINE 
WORN 
DAMAGED 
BADLY_DAMAGED 
RUINED 

Definition at line 18 of file injuryhandler.c.

Variable Documentation

◆ BROKEN_LEGS

enum eInjuryHandlerLevels BROKEN_LEGS = 8

◆ BROKEN_LEGS_SPLINT

enum eInjuryHandlerLevels BROKEN_LEGS_SPLINT = 16

◆ m_ChangedStateInvoker

ref ScriptInvoker m_ChangedStateInvoker = new ScriptInvoker()

Definition at line 45 of file injuryhandler.c.

◆ m_HealthMaxValue

float m_HealthMaxValue

Definition at line 50 of file injuryhandler.c.

◆ m_LastHealthUpdate

eInjuryHandlerLevels m_LastHealthUpdate

Definition at line 49 of file injuryhandler.c.

◆ m_LastUpdate

float m_LastUpdate

Definition at line 48 of file injuryhandler.c.

◆ m_TimeSinceLastTick

float m_TimeSinceLastTick = VALUE_CHECK_INTERVAL + 1

Definition at line 47 of file injuryhandler.c.

◆ MORPHINE

enum eInjuryHandlerLevels MORPHINE = 1

◆ NONE

enum eInjuryHandlerLevels NONE = 0

MUST BE POW2.

◆ PAIN_KILLERS_LVL0

enum eInjuryHandlerLevels PAIN_KILLERS_LVL0 = 2

◆ PAIN_KILLERS_LVL1

enum eInjuryHandlerLevels PAIN_KILLERS_LVL1 = 4

◆ PRONE_ANIM_OVERRIDE

enum eInjuryHandlerLevels PRONE_ANIM_OVERRIDE = 32

◆ SENSITIVTY_PERCENTAGE

const float SENSITIVTY_PERCENTAGE = 1

Definition at line 43 of file injuryhandler.c.

◆ VALUE_CHECK_INTERVAL

enum eInjuryHandlerLevels VALUE_CHECK_INTERVAL = 5