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lockpick.c
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2{
3 void Lockpick()
4 {
5 m_MineDisarmRate = 90;
6 }
7
8 override int GetKeyCompatibilityType()
9 {
10 return 1 << EBuildingLockType.LOCKPICK;
11 }
12
13 override void SetActions()
14 {
15 super.SetActions();
16
22 }
23};
ActionDisarmExplosiveCB ActionContinuousBaseCB ActionDisarmExplosive()
ActionDisarmMineCB ActionContinuousBaseCB ActionDisarmMine()
void AddAction(typename actionName)
EBuildingLockType