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makarov.c
Go to the documentation of this file.
2{
3 override RecoilBase SpawnRecoilObject()
4 {
5 return new MakarovRecoil(this);
6 }
7
8 //Debug menu Spawn Ground Special
9 override void OnDebugSpawn()
10 {
11 GameInventory inventory = GetInventory();
12 inventory.CreateInInventory( "PistolSuppressor" );
13
14 SpawnAttachedMagazine("Mag_IJ70_8Rnd");
15 }
16};
script counterpart to engine's class Inventory
Definition inventory.c:79
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
Definition inventory.c:874
base for semi auto weapons @NOTE name copies config base class