13 if (!super.OnKeyDown(w,
x,
y, key))
24 super.OnDoubleClick(w,
x,
y, button);
27 MapMenu m = MapMenu.Cast(
g_Game.GetUIManager().FindMenu(
MENU_MAP));
28 int rand =
Math.RandomInt(0,eMapMarkerTypes.MARKERTYPE_MAX);
override bool OnDoubleClick(Widget w, int x, int y, int button)
void MapHandler(Widget w)
override bool OnKeyDown(Widget w, int x, int y, int key)
proto void Print(void var)
Prints content of variable to console/log.
proto native vector Vector(float x, float y, float z)
Vector constructor from components.