Dayz Explorer 1.28.160049
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mich2001helmet.c
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1class Mich2001Helmet extends HelmetBase
2{
3 override void SetActions()
4 {
5 super.SetActions();
6
7 AddAction(ActionTurnOnHelmetFlashlight); //use default light actions instead?
10 }
11
12 //Debug menu Spawn Ground Special
13 override void OnDebugSpawn()
14 {
15 EntityAI entity;
16 if ( Class.CastTo(entity, this) )
17 {
18 entity.GetInventory().CreateInInventory( "NVGoggles" );
19 entity.GetInventory().CreateInInventory( "UniversalLight" );
20 entity.GetInventory().CreateInInventory( "Battery9V" );
21 entity.GetInventory().CreateInInventory( "Battery9V" );
22 }
23 }
24
25 override protected void InitGlobalExclusionValues()
26 {
27 super.InitGlobalExclusionValues();
28
29 AddSingleExclusionValueGlobal(EAttExclusions.EXCLUSION_HEADSTRAP_0);
30 }
31};
void AddAction(typename actionName)
void SetActions()
Super root of all classes in Enforce script.
Definition enscript.c:11
void InitGlobalExclusionValues()
class Hatchback_02_Blue extends Hatchback_02 OnDebugSpawn