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Dayz Explorer 1.28.160049
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Go to the source code of this file.
Classes | |
| class | ReplaceItemWithNewLambda |
| adds automatic QuickBar handling More... | |
| class | TurnItemIntoItemLambda |
| class | DropEquipAndDestroyRootLambda |
| this one is a bit special: it drops all items and destroys the ex-root of the hierarchy More... | |
| class | DestroyItemInCorpsesHandsAndCreateNewOnGndLambda |
Enumerations | |
| enum | TransferInventoryResult { Ok , DroppedSome } |
| enum | ThrowEntityFlags |
Functions | |
| class TurnItemIntoItemLambdaAnimSysNotifyLambda extends TurnItemIntoItemLambda | OnSuccess (EntityAI new_item) |
| void | DropEquipAndDestroyRootLambda (EntityAI old_item, string new_item_type, PlayerBase player) |
| override void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
| void | MoveEquipToExistingItemAndDestroyOldRootLambda (EntityAI old_item, string new_item_type, PlayerBase player, EntityAI new_item) |
| void | RemoveNetworkObjectInfo () |
| void | UndoRemoveNetworkObjectInfo () |
| void | CreateNetworkObjectInfo (EntityAI new_item) |
| enum ThrowEntityFlags | Truncate (float value, int decimals=2) |
| truncate float to specified precision | |
| void | IsObjectObstructedCache (vector rayCastStart, int totalObjects) |
| void | ClearCache () |
Variables | |
| PlayerBase | m_Player |
| EntityAI | m_NewItem |
| NONE = 0 | |
| SPLIT = 1 | |
| DestroyItemInCorpsesHandsAndCreateNewOnGndLambda | RaycastStart = "0 0 0" |
| int | TotalObjects = 0 |
| vector | ObjectCenterPos = "0 0 0" |
| vector | ObjectContactPos = "0 0 0" |
| vector | ObjectContactDir = "0 0 0" |
| int | ContactComponent = -1 |
| ref array< ref RaycastRVResult > | HitProxyObjects = new array<ref RaycastRVResult> |
| ref set< Object > | HitObjects = new set<Object> |
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Definition at line 207 of file miscgameplayfunctions.c.
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| Enumerator | |
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| Ok | |
| DroppedSome | |
Definition at line 202 of file miscgameplayfunctions.c.
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Definition at line 1951 of file miscgameplayfunctions.c.
| override void MoveEquipToExistingItemAndDestroyOldRootLambda::CopyOldPropertiesToNew | ( | notnull EntityAI | old_item, |
| EntityAI | new_item ) |
We don't care if a valid transform couldn't be found, we just want to preferably use it instead of placing on the old item
Definition at line 124 of file miscgameplayfunctions.c.
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Definition at line 195 of file miscgameplayfunctions.c.
| void MoveEquipToExistingItemAndDestroyOldRootLambda::DropEquipAndDestroyRootLambda | ( | EntityAI | old_item, |
| string | new_item_type, | ||
| PlayerBase | player ) |
Definition at line 119 of file miscgameplayfunctions.c.
Definition at line 1944 of file miscgameplayfunctions.c.
| void MoveEquipToExistingItemAndDestroyOldRootLambda | ( | EntityAI | old_item, |
| string | new_item_type, | ||
| PlayerBase | player, | ||
| EntityAI | new_item ) |
Definition at line 168 of file miscgameplayfunctions.c.
| class TurnItemIntoItemLambdaAnimSysNotifyLambda extends TurnItemIntoItemLambda OnSuccess | ( | EntityAI | new_item | ) |
Definition at line 91 of file miscgameplayfunctions.c.
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Definition at line 176 of file miscgameplayfunctions.c.
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truncate float to specified precision
Definition at line 195 of file miscgameplayfunctions.c.
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Definition at line 181 of file miscgameplayfunctions.c.
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Definition at line 1940 of file miscgameplayfunctions.c.
Definition at line 1942 of file miscgameplayfunctions.c.
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Definition at line 1941 of file miscgameplayfunctions.c.
| EntityAI m_NewItem |
Definition at line 166 of file miscgameplayfunctions.c.
| m_Player |
Definition at line 117 of file miscgameplayfunctions.c.
| @ NONE = 0 |
Definition at line 217 of file miscgameplayfunctions.c.
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Definition at line 1937 of file miscgameplayfunctions.c.
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Definition at line 1939 of file miscgameplayfunctions.c.
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Definition at line 1938 of file miscgameplayfunctions.c.
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| SPLIT = 1 |
Definition at line 218 of file miscgameplayfunctions.c.
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Definition at line 1934 of file miscgameplayfunctions.c.