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modloader.c
Go to the documentation of this file.
2{
3 protected static bool m_Loaded;
4 protected static ref array<ref ModStructure> m_Mods;
5
7 {
8 //if( !m_Loaded )
9 LoadMods();
10 return m_Mods;
11 }
12
13 static void LoadMods()
14 {
16
17 int mod_count = GetGame().ConfigGetChildrenCount( "CfgMods" );
18
19 for( int i = 2; i < mod_count; i++ )
20 {
21 string mod_name;
22 GetGame().ConfigGetChildName( "CfgMods", i, mod_name );
23 m_Mods.Insert( new ModStructure( i, "CfgMods " + mod_name ) );
24 }
25 }
26}
static ref array< ref ModStructure > m_Mods
Definition modloader.c:4
static void LoadMods()
Definition modloader.c:13
static array< ref ModStructure > GetMods()
Definition modloader.c:6
static bool m_Loaded
Definition modloader.c:3
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()