14 if (optic && PUScopeOptic.Cast(optic))
16 return super.CanEnterIronsights();
32 SpawnAmmo(
"Ammo_762x54",SAMF_DEFAULT);
39 if (
Class.CastTo(entity,
this) )
41 entity.SpawnEntityOnGroundPos(
"Ammo_762x54", entity.GetPosition());
57 SpawnAmmo(
"Ammo_762x54",SAMF_DEFAULT);
58 GameInventory inventory = GetInventory();
63 if ( Class.CastTo(entity,
this) )
65 entity.SpawnEntityOnGroundPos(
"Ammo_762x54", entity.GetPosition());
AugOptic CanEnterIronsights
Super root of all classes in Enforce script.
script counterpart to engine's class Inventory
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
base for Mosin @NOTE name copies config base class
class Hatchback_02_Blue extends Hatchback_02 OnDebugSpawn