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◆ PumpShotgunAnimState
| Enumerator |
|---|
| DEFAULT | default weapon state, closed and discharged
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Definition at line 1 of file mp133.c.
◆ PumpShotgunStableStateID
◆ GetCurrentStateID()
| override int GetCurrentStateID |
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◆ HasBullet()
| override bool HasBullet |
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◆ HasMagazine()
| override bool HasMagazine |
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◆ InitMuzzleArray()
| override void InitMuzzleArray |
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◆ IsJammed()
| override bool IsJammed |
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◆ IsRepairEnabled()
| override bool IsRepairEnabled |
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◆ OnEntry()
◆ OnExit()
◆ Empty
◆ Fireout
◆ Jammed
◆ Loaded
◆ OnEntry
◆ UNKNOWN