17 override int GetWeaponSpecificCommand(
int weaponAction ,
int subCommand)
19 if ( weaponAction == WeaponActions.RELOAD)
23 case WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_BULLET:
24 return WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_BULLET;
26 case WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_BULLET:
27 return WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_BULLET;
29 case WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_NOBULLET:
30 return WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_NOBULLET;
32 case WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_NOBULLET:
33 return WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_NOBULLET;
44 override void OnDebugSpawn()
55 SpawnAttachedMagazine(
"Mag_MP5_30Rnd");