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norsehelm.c
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1class NorseHelm extends HelmetBase
2{
3 override array<int> GetEffectWidgetTypes()
4 {
5 return { EffectWidgetsTypes.HELMET2_OCCLUDER };
6 }
7
8 override protected set<int> GetAttachmentExclusionInitSlotValue(int slotId)
9 {
10 set<int> ret = super.GetAttachmentExclusionInitSlotValue(slotId);
11 if (slotId == InventorySlots.HEADGEAR)
12 {
13 ret.Insert(EAttExclusions.EXCLUSION_HEADGEAR_HELMET_0);
14
15 ret.Insert(EAttExclusions.EXCLUSION_MASK_0);
16 ret.Insert(EAttExclusions.EXCLUSION_MASK_1);
17 ret.Insert(EAttExclusions.EXCLUSION_MASK_2);
18 ret.Insert(EAttExclusions.EXCLUSION_MASK_3);
19 ret.Insert(EAttExclusions.EXCLUSION_HEADSTRAP_0);
20
21 ret.Insert(EAttExclusions.SHAVING_HEADGEAR_ATT_0);
22 }
23 return ret;
24 }
25};
set< int > GetAttachmentExclusionInitSlotValue(int slotId)
Definition norsehelm.c:8
provides access to slot configuration
Result for an object found in CGame.IsBoxCollidingGeometryProxy.