Dayz Explorer 1.29.162510
Loading...
Searching...
No Matches
ppedynamicblur.c
Go to the documentation of this file.
1
3{
4 static const int PARAM_BLURRINESS = 0;
5
6 override int GetPostProcessEffectID()
7 {
8 return PostProcessEffectType.DynamicBlur;
9 }
10
11 override string GetDefaultMaterialPath()
12 {
13 return "Graphics/Materials/postprocess/dynamicblur";
14 }
15
16 override void RegisterMaterialParameters()
17 {
18 RegisterParameterScalarFloat(PARAM_BLURRINESS,"Blurriness",20,0,30);
19 }
20}
void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
string GetDefaultMaterialPath()
override this if you want to use different path by default; '.emat' is appended automatically
void RegisterMaterialParameters()
inserted into associative array by parameter int value, parameter registration order does not matter ...
int GetPostProcessEffectID()
Overriden in all material classes!
void PPEClassBase(string mat_path_override="")
DynamicBlur - PostProcessEffectType.DynamicBlur.
PostProcessEffectType
Post-process effect type.
Definition enworld.c:72