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ppedynamicblur.c
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1
3{
4 static const int PARAM_BLURRINESS = 0;
5
6 override int GetPostProcessEffectID()
7 {
8 return PostProcessEffectType.DynamicBlur;
9 }
10
11 override string GetDefaultMaterialPath()
12 {
13 return "Graphics/Materials/postprocess/dynamicblur";
14 }
15
16 override void RegisterMaterialParameters()
17 {
18 RegisterParameterScalarFloat(PARAM_BLURRINESS,"Blurriness",20,0,30);
19 }
20}
Created once, on manager init. Script-side representation of C++ material class, separate handling.
void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
DynamicBlur - PostProcessEffectType.DynamicBlur.
PostProcessEffectType
Post-process effect type.
Definition enworld.c:72