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ppedynamicblur.c
Go to the documentation of this file.
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class
PPEDynamicBlur
:
PPEClassBase
3
{
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static
const
int
PARAM_BLURRINESS = 0;
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override
int
GetPostProcessEffectID()
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{
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return
PostProcessEffectType
.DynamicBlur;
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}
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override
string
GetDefaultMaterialPath()
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{
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return
"Graphics/Materials/postprocess/dynamicblur"
;
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}
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override
void
RegisterMaterialParameters()
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{
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RegisterParameterScalarFloat
(PARAM_BLURRINESS,
"Blurriness"
,20,0,30);
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}
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}
PPEClassBase
Created once, on manager init. Script-side representation of C++ material class, separate handling.
Definition
ppematclassesbase.c:3
PPEClassBase::RegisterParameterScalarFloat
void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
Definition
ppematclassesbase.c:77
PPEDynamicBlur
DynamicBlur - PostProcessEffectType.DynamicBlur.
Definition
ppedynamicblur.c:3
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition
enworld.c:72
Daten
3_game
ppemanager
materials
matclasses
ppedynamicblur.c
Generated by
1.12.0