Dayz Explorer 1.29.162510
Loading...
Searching...
No Matches
ppegodrays.c
Go to the documentation of this file.
1
3{
4 static const int PARAM_INTENSITY = 0;
5 static const int PARAM_SUNVISIBLE = 1;
6 static const int PARAM_OVERBURNINTENSITY = 2;
7 static const int PARAM_OVERBURNSTART = 3;
8 static const int PARAM_OVERBURNEND = 4;
9 //static const int PARAM_SUNMASKMAT = 5; //Warning, not to be used until DECLARE_RESOURCE_NAME solution is implemented!
10
11 static const int L_0_GLASSES = 100;
12
13 override int GetPostProcessEffectID()
14 {
15 return PostProcessEffectType.GodRays;
16 }
17
18 override string GetDefaultMaterialPath()
19 {
20 return "Graphics/Materials/postprocess/godrayssun";
21 }
22
23 override void RegisterMaterialParameters()
24 {
25 RegisterParameterScalarFloat(PARAM_INTENSITY,"Intensity",0.8,0,1);
26 RegisterParameterScalarFloat(PARAM_SUNVISIBLE,"SunVisible",1.0,0,1);
27 RegisterParameterScalarFloat(PARAM_OVERBURNINTENSITY,"OverBurnIntensity",0.25,0,1);
28 RegisterParameterScalarFloat(PARAM_OVERBURNSTART,"OverBurnStart",0.025,0,1);
29 RegisterParameterScalarFloat(PARAM_OVERBURNEND,"OverBurnEnd",0.175,0,1);
30
31 //TODO
32 //SunMaskMat - DECLARE_RESOURCE_NAME
33 }
34}
void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
string GetDefaultMaterialPath()
override this if you want to use different path by default; '.emat' is appended automatically
void RegisterMaterialParameters()
inserted into associative array by parameter int value, parameter registration order does not matter ...
int GetPostProcessEffectID()
Overriden in all material classes!
void PPEClassBase(string mat_path_override="")
GodRays - PostProcessEffectType.GodRays.
Definition ppegodrays.c:3
PostProcessEffectType
Post-process effect type.
Definition enworld.c:72