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ppegodrays.c
Go to the documentation of this file.
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class
PPEGodRays
:
PPEClassBase
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{
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static
const
int
PARAM_INTENSITY = 0;
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static
const
int
PARAM_SUNVISIBLE = 1;
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static
const
int
PARAM_OVERBURNINTENSITY = 2;
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static
const
int
PARAM_OVERBURNSTART = 3;
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static
const
int
PARAM_OVERBURNEND = 4;
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//static const int PARAM_SUNMASKMAT = 5; //Warning, not to be used until DECLARE_RESOURCE_NAME solution is implemented!
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static
const
int
L_0_GLASSES = 100;
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override
int
GetPostProcessEffectID()
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{
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return
PostProcessEffectType
.GodRays;
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}
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override
string
GetDefaultMaterialPath()
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{
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return
"Graphics/Materials/postprocess/godrayssun"
;
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}
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override
void
RegisterMaterialParameters()
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{
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RegisterParameterScalarFloat
(PARAM_INTENSITY,
"Intensity"
,0.8,0,1);
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RegisterParameterScalarFloat
(PARAM_SUNVISIBLE,
"SunVisible"
,1.0,0,1);
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RegisterParameterScalarFloat
(PARAM_OVERBURNINTENSITY,
"OverBurnIntensity"
,0.25,0,1);
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RegisterParameterScalarFloat
(PARAM_OVERBURNSTART,
"OverBurnStart"
,0.025,0,1);
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RegisterParameterScalarFloat
(PARAM_OVERBURNEND,
"OverBurnEnd"
,0.175,0,1);
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//TODO
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//SunMaskMat - DECLARE_RESOURCE_NAME
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}
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}
PPEClassBase
Created once, on manager init. Script-side representation of C++ material class, separate handling.
Definition
ppematclassesbase.c:3
PPEClassBase::RegisterParameterScalarFloat
void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
Definition
ppematclassesbase.c:77
PPEGodRays
GodRays - PostProcessEffectType.GodRays.
Definition
ppegodrays.c:3
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition
enworld.c:72
Daten
3_game
ppemanager
materials
matclasses
ppegodrays.c
Generated by
1.12.0