Dayz Explorer 1.29.162510
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ppenone.c
Go to the documentation of this file.
1
3{
4 override int GetPostProcessEffectID()
5 {
6 return PostProcessEffectType.None;
7 }
8
9 override string GetDefaultMaterialPath()
10 {
11 return "";
12 }
13};
string GetDefaultMaterialPath()
override this if you want to use different path by default; '.emat' is appended automatically
int GetPostProcessEffectID()
Overriden in all material classes!
void PPEClassBase(string mat_path_override="")
Dummy class - PostProcessEffectType.None.
Definition ppenone.c:3
PostProcessEffectType
Post-process effect type.
Definition enworld.c:72