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pperadialblur.c
Go to the documentation of this file.
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2
class
PPERadialBlur
:
PPEClassBase
3
{
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static
const
int
PARAM_POWERX = 0;
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static
const
int
PARAM_POWERY = 1;
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static
const
int
PARAM_OFFSETX = 2;
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static
const
int
PARAM_OFFSETY = 3;
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static
const
int
PARAM_PIXELSCALE = 4;
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static
const
int
L_0_PAIN_BLUR = 100;
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override
int
GetPostProcessEffectID()
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{
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return
PostProcessEffectType
.RadialBlur;
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}
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override
string
GetDefaultMaterialPath()
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{
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return
"Graphics/Materials/postprocess/radialblur"
;
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}
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override
void
RegisterMaterialParameters()
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{
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RegisterParameterScalarFloat
(PARAM_POWERX,
"PowerX"
,0.0,0.0,0.1);
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RegisterParameterScalarFloat
(PARAM_POWERY,
"PowerY"
,0.0,0.0,0.1);
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RegisterParameterScalarFloat
(PARAM_OFFSETX,
"OffsetX"
,0.05,0.0,0.5);
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RegisterParameterScalarFloat
(PARAM_OFFSETY,
"OffsetY"
,0.05,0.0,0.5);
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RegisterParameterScalarFloat
(PARAM_PIXELSCALE,
"PixelScale"
,0.5,0.125,1.0);
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}
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}
PPEClassBase
Created once, on manager init. Script-side representation of C++ material class, separate handling.
Definition
ppematclassesbase.c:3
PPEClassBase::RegisterParameterScalarFloat
void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
Definition
ppematclassesbase.c:77
PPERadialBlur
RadialBlur - PostProcessEffectType.RadialBlur.
Definition
pperadialblur.c:3
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition
enworld.c:72
Daten
3_game
ppemanager
materials
matclasses
pperadialblur.c
Generated by
1.12.0