Dayz Explorer
1.28.160049
Loading...
Searching...
No Matches
pperotblur.c
Go to the documentation of this file.
1
2
class
PPERotBlur
:
PPEClassBase
3
{
4
static
const
int
PARAM_POWER = 0;
5
static
const
int
PARAM_MINANGLEPERSEC = 1;
6
static
const
int
PARAM_MAXANGLEPERSEC = 2;
7
static
const
int
PARAM_MINDEPTH = 3;
8
static
const
int
PARAM_MAXDEPTH = 4;
9
10
override
int
GetPostProcessEffectID()
11
{
12
return
PostProcessEffectType
.RotBlur;
13
}
14
15
override
string
GetDefaultMaterialPath()
16
{
17
return
"Graphics/Materials/postprocess/rotblur"
;
18
}
19
20
override
void
RegisterMaterialParameters()
21
{
22
RegisterParameterScalarFloat
(PARAM_POWER,
"Power"
,0.0,0.0,0.09);
23
RegisterParameterScalarFloat
(PARAM_MINANGLEPERSEC,
"MinAnglePerSec"
,10.0,0.0,180.0);
24
RegisterParameterScalarFloat
(PARAM_MAXANGLEPERSEC,
"MaxAnglePerSec"
,100.0,0.0,180.0);
25
RegisterParameterScalarFloat
(PARAM_MINDEPTH,
"MinDepth"
,2.5,0.0,5.0);
26
RegisterParameterScalarFloat
(PARAM_MAXDEPTH,
"MaxDepth"
,4.5,0.0,50.0);
27
}
28
}
PPEClassBase
Created once, on manager init. Script-side representation of C++ material class, separate handling.
Definition
ppematclassesbase.c:3
PPEClassBase::RegisterParameterScalarFloat
void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
Definition
ppematclassesbase.c:77
PPERotBlur
Rotation Blur.
Definition
pperotblur.c:3
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition
enworld.c:72
Daten
3_game
ppemanager
materials
matclasses
pperotblur.c
Generated by
1.12.0