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ppeunderwater.c
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1
3{
4 static const int PARAM_RSINTENSITY = 0;
5 static const int PARAM_RSPLANEDIST = 1;
6 static const int PARAM_RSDEPTHDECREASE = 2;
7 static const int PARAM_RSUVSCALE = 3;
8 static const int PARAM_WATERPLANELUM = 4;
9
10 override int GetPostProcessEffectID()
11 {
12 return PostProcessEffectType.UnderWater;
13 }
14
15 override string GetDefaultMaterialPath()
16 {
17 return "Graphics/Materials/postprocess/uw";
18 }
19
20 override void RegisterMaterialParameters()
21 {
22 RegisterParameterScalarFloat(PARAM_RSINTENSITY,"RayShaftsIntensity",0.0,-0.2,0.2);
23 RegisterParameterScalarFloat(PARAM_RSPLANEDIST,"RayShaftsPlaneDistance",1.0,0.1,4.0);
24 RegisterParameterScalarFloat(PARAM_RSDEPTHDECREASE,"RayShaftsDepthDecrease",2.5,1.0,100.0);
25 RegisterParameterScalarFloat(PARAM_RSUVSCALE,"RayShaftsUVScale",2.0,0.1,10.0);
26 RegisterParameterScalarFloat(PARAM_WATERPLANELUM,"WaterPlaneLuminance",0.05,0.001,0.5);
27 }
28};
Created once, on manager init. Script-side representation of C++ material class, separate handling.
void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
UnderWater - PostProcessEffectType.UnderWater.
PostProcessEffectType
Post-process effect type.
Definition enworld.c:72