83 int randomID =
Math.RandomInt(0,
int.
MAX);
void OnVariableSynchronized()
int m_PairDeviceNetIdHigh
void SetPairDeviceNetIds(notnull EntityAI device)
void ~RemotelyActivatedItemBehaviour()
void SetPersistentPairID(int id)
bool OnStoreLoad(ParamsReadContext ctx, int version)
void RemotelyActivatedItemBehaviour(notnull EntityAI pParent)
static ref map< int, EntityAI > m_RemoteReceivers
void Pair(notnull EntityAI device)
int GetPairDeviceNetIdHigh()
void OnStoreSave(ParamsWriteContext ctx)
int GetPairDeviceNetIdLow()
static int GeneratePersistentID()
Serialization general interface. Serializer API works with:
proto native CGame GetGame()