34 float one_percent = diff / 100;
37 float step = (percents/100);
111 float scroller_height;
131 Scroller.SetSize(width, scroller_height);
159 GetGame().GetDragQueue().RemoveCalls(
this);
164 protected void UpdateScroll(
int mouse_x,
int mouse_y,
bool is_dragging)
205 GetGame().GetDragQueue().Call(
this,
"UpdateScroll");
proto native CGame GetGame()
proto void GetMousePos(out int x, out int y)