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signs.c
Go to the documentation of this file.
1
class
Land_Bilboard_Base
:
House
2
{
3
void
Land_Bilboard_Base
()
4
{
5
#ifndef SERVER
6
if
(
g_Game
.GetBillboardHandler())
7
{
8
string
texture =
g_Game
.GetBillboardHandler().GetTextureByType(
GetType
());
9
if
(texture)
10
{
11
int
index = GetHiddenSelectionIndex(
"advert"
);
12
if
(index != -1)
13
SetObjectTexture(index, texture);
14
}
15
}
16
#endif
17
}
18
}
GetType
eBleedingSourceType GetType()
Definition
bleedingsource.c:67
House
Definition
crashbase.c:2
Land_Bilboard_Base
Definition
signs.c:2
g_Game
DayZGame g_Game
Definition
dayzgame.c:3868
Daten
4_world
entities
building
signs.c
Generated by
1.12.0