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| class | WeaponStableState |
| | represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More...
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| class | Rifle_Base |
| | base for rifles @NOTE name copies config base class More...
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◆ SKSAnimState
| Enumerator |
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| DEFAULT | default weapon state, closed and discharged
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| OPENED | |
| JAMMED | |
Definition at line 1 of file sks.c.
◆ SKSStableStateID
Definition at line 8 of file sks.c.
◆ GetCurrentStateID()
| override int GetCurrentStateID |
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Definition at line 21 of file sks.c.
◆ HasBullet()
| override bool HasBullet |
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Definition at line 22 of file sks.c.
◆ HasMagazine()
| override bool HasMagazine |
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Definition at line 23 of file sks.c.
◆ InitMuzzleArray()
| override void InitMuzzleArray |
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Definition at line 26 of file sks.c.
◆ IsJammed()
| override bool IsJammed |
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Definition at line 24 of file sks.c.
◆ IsRepairEnabled()
| override bool IsRepairEnabled |
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Definition at line 25 of file sks.c.
◆ OnEntry()
Definition at line 1 of file sks.c.
◆ OnExit()
Definition at line 20 of file sks.c.
◆ OnEntry
◆ SKS_CLO_BU0
Definition at line 21 of file sks.c.
◆ SKS_CLO_BU1
Definition at line 22 of file sks.c.
◆ SKS_JAM_BU1
Definition at line 24 of file sks.c.
◆ SKS_OPN_BU0
Definition at line 23 of file sks.c.
◆ UNKNOWN
Definition at line 20 of file sks.c.