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startupmenu.c
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1class StartupMenu extends UIScriptedMenu
2{
3 void StartupMenu()
4 {
5 }
6
7 void ~StartupMenu()
8 {
9 }
10
11 override Widget Init()
12 {
13 layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/startup.layout");
14
15 m_label = TextWidget.Cast( layoutRoot.FindAnyWidget("TextWidget") );
16
17 return layoutRoot;
18 }
19
20 TextWidget m_label;
21}
override Widget Init()
Definition bookmenu.c:11
proto native CGame GetGame()