13 override bool ActivateCondition(
PlayerBase player)
18 override bool DeactivateCondition(
PlayerBase player)
28 override void OnTick(
PlayerBase player,
float deltaT)
30 player.m_PlayerStomach.Update(deltaT);
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
overall time this modifier was active
void DisableDeactivateCheck()
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE